#include "script_component.hpp" /* * Author: BaerMitUmlaut * Cut deployed ropes. * * Arguments: * 0: A helicopter with deployed ropes * * Return Value: * None * * Example: * [_vehicle] call ace_fastroping_fnc_cutRopes * * Public: No */ params ["_vehicle"]; private _deployedRopes = _vehicle getVariable [QGVAR(deployedRopes), []]; { _x params ["", "_ropeTop", "_ropeBottom", "_dummy", "_hook", "_occupied"]; //Make player fall if rope is occupied if (_occupied) then { private _attachedObjects = attachedObjects _dummy; //Rope is considered occupied when it's broken as well, so check if array is empty //Note: ropes are not considered attached objects by Arma if !(_attachedObjects isEqualTo []) then { detach ((attachedObjects _dummy) select 0); }; }; //Destroy rope //Only delete the hook first so the rope falls down. //Note: ropeDetach was used here before, but the command seems a bit broken. deleteVehicle _hook; [{{deleteVehicle _x} count _this}, [_ropeTop, _ropeBottom, _dummy], 60] call CBA_fnc_waitAndExecute; } count _deployedRopes; _vehicle setVariable [QGVAR(deployedRopes), [], true]; // Set new state (0 if no FRIES, 2 if FRIES for manual stowing) private _newState = [0, 2] select (isText (configFile >> "CfgVehicles" >> typeOf _vehicle >> QGVAR(onCut))); _vehicle setVariable [QGVAR(deploymentStage), _newState, true];