#include "script_component.hpp" /* * Author: Jonpas, vabene1111 * Check if the player can sit down. * * Arguments: * 0: Seat * 1: Player * 2: Seat Position (default: 0) * * Return Value: * Can Sit Down * * Example: * [cursorObject, player] call ace_sitting_fnc_canSit * * Public: No */ params ["_seat", "_player", ["_seatPos", 0]]; // Sitting enabled, not occupied and standing up (or not on a big slope) XGVAR(enable) && {isNil {_player getVariable QGVAR(sittingStatus)}} && { private _seatsClaimed = _seat getVariable [QGVAR(seatsClaimed), []]; _seatsClaimed isEqualTo [] || {!(_seatsClaimed select _seatPos)} } && {round (vectorUp _seat select 0) == 0 && {round (vectorUp _seat select 1) == 0} && {round (vectorUp _seat select 2) == 1}}