#include "script_component.hpp" params ["_mortar"]; TRACE_1("",_mortar); if (gunner _mortar != player) exitWith {LOG("Exit")}; if (!EGVAR(common,settingsInitFinished)) exitWith { EGVAR(common,runAtSettingsInitialized) pushBack [{ if (GVAR(useAmmoHandling)) then { _this call FUNC(mortarInit); }; }, _this]; }; _this call FUNC(mortarInit);