/* * Author: esteldunedain * Insert an ACE action to a class, under a certain path * Note: This function is NOT global. * * Arguments: * 0: TypeOf of the class * 1: Type of action, 0 for actions, 1 for self-actions * 2: Parent path of the new action * 3: Action * * Return Value: * The entry full path, which can be used to remove the entry, or add children entries . * * Example: * [typeOf cursorTarget, 0, ["ACE_TapShoulderRight"],VulcanPinchAction] call ace_interact_menu_fnc_addActionToClass; * * Public: No */ #include "script_component.hpp" if (!params [["_objectType", "", [""]], ["_typeNum", 0, [0]], ["_parentPath", [], [[]]], ["_action", [], [[]], 11]]) exitWith { ERROR("Bad Params"); }; // Ensure the config menu was compiled first if (_typeNum == 0) then { [_objectType] call FUNC(compileMenu); } else { [_objectType] call FUNC(compileMenuSelfAction); }; private _namespace = [GVAR(ActNamespace), GVAR(ActSelfNamespace)] select _typeNum; private _actionTrees = _namespace getVariable _objectType; if (isNil "_actionTrees") then { _actionTrees = []; _namespace setVariable [_objectType, _actionTrees]; }; if (_parentPath isEqualTo ["ACE_MainActions"]) then { [_objectType, _typeNum] call FUNC(addMainAction); }; private _parentNode = [_actionTrees, _parentPath] call FUNC(findActionNode); if (isNil {_parentNode}) exitWith { ERROR("Failed to add action"); ERROR_4("action (%1) to parent %2 on object %3 [%4]",(_action select 0),_parentPath,_objectType,_typeNum); }; // Add action node as children of the correct node of action tree (_parentNode select 1) pushBack [_action,[]]; // Return the full path (+ _parentPath) pushBack (_action select 0)