class StageTI
{
	texture="a3\characters_f_beta\indep\data\officer_ti_ca.paa";
};
ambient[]={0.69999999,0.69999999,0.69999999,1};
diffuse[]={0.69999999,0.69999999,0.69999999,1};
forcedDiffuse[]={0.30000001,0.30000001,0.30000001,0};
emmisive[]={0,0,0,1};
specular[]={0.2,0.2,0.2,1};
specularPower=100;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
	texture="z\ace\addons\gunbag\data\gunbag_nohq.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage2
{
	texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage3
{
	texture="#(argb,8,8,3)color(0,0,0,0,MC)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage4
{
	texture="#(argb,8,8,3)color(1,1,1,1,AS)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage5
{
	texture="z\ACE\addons\gunbag\data\gunbag_smdi.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage6
{
	texture="#(ai,64,64,1)fresnel(1,0.3)";
	uvSource="none";
};
class Stage7
{
	texture="a3\data_f\env_co.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};