/* * Author: nou, jaynus, PabstMirror * Called from FiredBIS event on AllVehicles * If spall is not enabled (default), then cache and only track those that will actually trigger fragmentation. * * Arguments: * 0: gun - Object the event handler is assigned to * 4: type - Ammo used * 6: round - Object of the projectile that was shot * * Return Value: * Nothing * * Example: * [clientFiredBIS-XEH] call ace_frag_fnc_fired * * Public: No */ // #define DEBUG_ENABLED_FRAG #include "script_component.hpp" params ["_gun", "", "", "", "_type", "", "_round"]; private _shouldAdd = GVAR(cacheRoundsTypesToTrack) getVariable _type; if (isNil "_shouldAdd") then { TRACE_1("no cache for round",_type); if (!EGVAR(common,settingsInitFinished)) exitWith { //Just incase fired event happens before settings init, don't want to set cache wrong if spall setting changes TRACE_1("Settings not init yet - exit without setting cache",_type); _shouldAdd = false; }; if (GVAR(SpallEnabled)) exitWith { //Always want to run whenever spall is enabled? _shouldAdd = true; TRACE_2("SettingCache[spallEnabled]",_type,_shouldAdd); GVAR(cacheRoundsTypesToTrack) setVariable [_type, _shouldAdd]; }; //Read configs and test if it would actually cause a frag, using same logic as FUNC(pfhRound) private _skip = getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(skip)); private _explosive = getNumber (configFile >> "CfgAmmo" >> _type >> "explosive"); private _indirectRange = getNumber (configFile >> "CfgAmmo" >> _type >> "indirectHitRange"); private _force = getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(force)); private _fragPower = getNumber(configFile >> "CfgAmmo" >> _type >> "indirecthit")*(sqrt((getNumber (configFile >> "CfgAmmo" >> _type >> "indirectHitRange")))); _shouldAdd = (_skip == 0) && {(_force == 1) || {_explosive > 0.5 && {_indirectRange >= 4.5} && {_fragPower >= 35}}}; TRACE_6("SettingCache[willFrag?]",_skip,_explosive,_indirectRange,_force,_fragPower,_shouldAdd); GVAR(cacheRoundsTypesToTrack) setVariable [_type, _shouldAdd]; }; if (_shouldAdd) then { TRACE_3("Running Frag Tracking",_gun,_type,_round); [_gun, _type, _round] call FUNC(addPfhRound); };