/* * Author: commy2 * * Called by repair action / progress bar. Raise events to set the new hitpoint damage. * * Arguments: * Stuff from progress bar. * * Return Value: * NONE */ #include "script_component.hpp" private ["_vehicle", "_hitPoint", "_elapsedTime", "_totalTime"]; _vehicle = _this select 0 select 0; _hitPoint = _this select 0 select 1; _elapsedTime = _this select 1; _totalTime = _this select 2; // get current hitpoint damage private "_hitPointDamage"; _hitPointDamage = _vehicle getHitPointDamage _hitPoint; // subtract repaired damage _hitPointDamage = _hitPointDamage - _hitPointDamage * (_elapsedTime / _totalTime); // don't use negative values for damage _hitPointDamage = _hitPointDamage max 0; // raise event to set the new hitpoint damage ["setVehicleHitPointDamage", _vehicle, [_vehicle, _hitPoint, _hitPointDamage]] call EFUNC(common,targetEvent);