/* * Author: KoffeinFlummi, Ruthberg * Changes the adjustment for the current scope * * Argument: * 0: Unit * 1: Turret and Direction * 2: Major Step * * Return value: * Did we adjust anything? * * Public: No */ #include "script_component.hpp" PARAMS_3(_unit,_turretAndDirection,_majorStep); if (!(_unit isKindOf "Man")) exitWith {false}; if (currentMuzzle _unit != currentWeapon _unit) exitWith {false}; private ["_weaponIndex", "_zeroing", "_optic", "_increment", "_maxVertical", "_maxHorizontal", "_elevation", "_windage", "_zero", "_adjustment"]; _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex); if (_weaponIndex < 0) exitWith {false}; _adjustment = _unit getVariable QGVAR(Adjustment); if (isNil "_adjustment") then { _adjustment = [[0,0,0], [0,0,0], [0,0,0]]; // [Windage, Elevation, Zero] }; if (isNil QGVAR(Optics)) then { GVAR(Optics) = ["", "", ""]; }; _optic = GVAR(Optics) select _weaponIndex; _increment = getNumber (configFile >> "CfgWeapons" >> _optic >> "ACE_ScopeAdjust_Increment"); _maxVertical = getArray (configFile >> "CfgWeapons" >> _optic >> "ACE_ScopeAdjust_Vertical"); _maxHorizontal = getArray (configFile >> "CfgWeapons" >> _optic >> "ACE_ScopeAdjust_Horizontal"); if ((_increment == 0) or (count _maxHorizontal < 2) or (count _maxVertical < 2)) exitWith {false}; _zeroing = _adjustment select _weaponIndex; _elevation = _zeroing select 0; _windage = _zeroing select 1; _zero = _zeroing select 2; switch (_turretAndDirection) do { case ELEVATION_UP: { _elevation = _elevation + _increment }; case ELEVATION_DOWN: { _elevation = _elevation - _increment }; case WINDAGE_LEFT: { _windage = _windage - _increment }; case WINDAGE_RIGHT: { _windage = _windage + _increment }; }; if (_majorStep) then { switch (_turretAndDirection) do { case ELEVATION_UP: { _elevation = ceil(_elevation) }; case ELEVATION_DOWN: { _elevation = floor(_elevation) }; case WINDAGE_LEFT: { _windage = floor(_windage) }; case WINDAGE_RIGHT: { _windage = ceil(_windage) }; }; }; _elevation = round(_elevation * 10) / 10; _windage = round(_windage * 10) / 10; if ((_elevation + _zero) < _maxVertical select 0 or (_elevation + _zero) > _maxVertical select 1) exitWith {false}; if (_windage < _maxHorizontal select 0 or _windage > _maxHorizontal select 1) exitWith {false}; [_unit, _elevation, _windage, _zero] call FUNC(applyScopeAdjustment); true