/* * Author: GitHawk et.al. * Connect a fuel nozzle * With code from ace_attach * * Arguments: * 0: The unit * 1: The target * 2: The nozzle (optional) * * Return Value: * None * * Example: * [unit, target, nozzle] call ace_refuel_fnc_connectNozzle * * Public: No */ #include "script_component.hpp" #define PLACE_WAITING -1 #define PLACE_CANCEL 0 #define PLACE_APPROVE 1 private ["_nozzle", "_actionID"]; params ["_unit", "_target"]; _nozzle = _unit getVariable QGVAR(nozzle); if (isNil "_nozzle") exitWith {}; GVAR(placeAction) = PLACE_WAITING; [{[localize LSTRING(Connect_Action), ""] call EFUNC(interaction,showMouseHint)}, []] call EFUNC(common,execNextFrame); _unit setVariable [QGVAR(placeActionEH), [_unit, "DefaultAction", {true}, {GVAR(placeAction) = PLACE_APPROVE;}] call EFUNC(common,AddActionEventHandler)]; _actionID = _unit addAction [format ["%1", localize LSTRING(Cancel)], {GVAR(placeAction) = PLACE_CANCEL;}]; [{ private["_virtualPos", "_virtualPosASL", "_lineInterection"]; params ["_args","_pfID"]; _args params ["_unit", "_target", "_nozzle", "_actionID"]; _virtualPosASL = (eyePos _unit) vectorAdd (positionCameraToWorld [0,0,0.6]) vectorDiff (positionCameraToWorld [0,0,0]); if (cameraView == "EXTERNAL") then { _virtualPosASL = _virtualPosASL vectorAdd ((positionCameraToWorld [0.3,0,0]) vectorDiff (positionCameraToWorld [0,0,0])); }; _virtualPos = _virtualPosASL call EFUNC(common,ASLToPosition); _lineInterection = lineIntersects [eyePos ace_player, _virtualPosASL, ace_player]; //Don't allow placing in a bad position: if (_lineInterection && {GVAR(placeAction) == PLACE_APPROVE}) then {GVAR(placeAction) = PLACE_WAITING;}; if ((GVAR(placeAction) != PLACE_WAITING) || {_unit != ace_player} || {!([_unit, _target, []] call EFUNC(common,canInteractWith))}) then { [_pfID] call CBA_fnc_removePerFrameHandler; [] call EFUNC(interaction,hideMouseHint); [_unit, "DefaultAction", (_unit getVariable [QGVAR(placeActionEH), -1])] call EFUNC(common,removeActionEventHandler); _unit removeAction _actionID; if (GVAR(placeAction) == PLACE_APPROVE) then { [_unit, _target, _virtualPos, _nozzle] call FUNC(ConnectNozzleAction); }; }; // TODO add model like in attach/functions/fnc_attach }, 0, [_unit, _target, _nozzle, _actionID] ] call cba_fnc_addPerFrameHandler;