class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class ace_snipertripod_skeleton: Default { isDiscrete = 1; skeletonInherit = "Default"; skeletonBones[] = { "tripod","", "leg_1","tripod", "leg_2","tripod", "leg_3","tripod", "interaction_point","tripod", "leg_slide_1","leg_1", "leg_slide_2","leg_2", "leg_slide_3","leg_3" }; }; }; class CfgModels { class Default { sectionsInherit = ""; sections[] = {}; skeletonName = ""; }; class sniper_tripod: Default { skeletonName = "ace_snipertripod_skeleton"; sectionsInherit = "Default"; class animations { class slide_down_tripod { type = "translation"; selection = "tripod"; source = "user"; begin = "slide_end"; end = "slide_start"; memory = 1; minValue = 0; maxValue = 1; sourceAddress = "clamp"; offset0 = 0; offset1 = 0.855; }; class retract_leg_1: slide_down_tripod { selection = "leg_slide_1"; begin = "slide_end_1"; end = "slide_start_1"; offset0 = 0; offset1 = -0.95; }; class retract_leg_2: retract_leg_1 { selection = "leg_slide_2"; begin = "slide_end_2"; end = "slide_start_2"; }; class retract_leg_3: retract_leg_2 { selection = "leg_slide_3"; begin = "slide_end_3"; end = "slide_start_3"; }; }; }; class w_sniper_tripod: Default {}; };