class CfgVehicles {
    class Man;
    class CAManBase: Man {
        class ACE_Actions {
            class ACE_MainActions {
                class ACE_DisarmInventory {
                    displayName = "$STR_ACE_Disarming_OpenInventory";
                    distance = 3.5;
                    condition = QUOTE([ARR_2(_player,_target)] call FUNC(canPlayerDisarmUnit));
                    statement = QUOTE([ARR_2(_player,_target)] call FUNC(openDisarmDialog));
                    icon = PATHTOF(UI\disarm.paa);
                    exceptions[] = {};
                };
            };
        };
    };
};