class CfgSkeletons {
    class Default {
        isDiscrete = 1;
        skeletonInherit = "";
        skeletonBones[] = {
            "suitcase", "",
            "missile", "suitcase"
        };
    };
    class 9m14_skeleton: Default {};
    class 9m14_mount_skeleton: Default {};
    class 9m14_joystick_skeleton: Default {
        skeletonBones[] = {
            "box", "",
            "periscope", "box",
            "view_pos", "periscope"
        };
    };
};
class CfgModels {
    class Default {
        sectionsInherit = "";
        sections[] = {};
        skeletonName = "";
    };
    class 9m14: Default {
        sectionsInherit = "";
        sections[] = {};
        skeletonName = "9m14_skeleton";
    };
    class 9m14_mount: Default {
        sectionsInherit = "";
        sections[] = {};
        skeletonName = "9m14_mount_skeleton";
        class Animations {
            class missile_hide {
                type = "hide";
                source = "user";
                selection = "missile";
                animPeriod = 0.0001;
                minValue = 0;
                maxValue = 1;
                minPhase = 0;
                maxPhase = 1;
                hideValue = 0.99;
            };
        };
    };
    class 9m14_joystick: Default {
        sectionsInherit = "";
        sections[] = {};
        skeletonName = "9m14_joystick_skeleton";
        class Animations {
            class MainGun {
                type = "rotation";
                selection = "view_pos";
                sourceAddress = "clamp";
                source = "MainGun";
                axis = "elevation_axis";
                animPeriod = 0.01;
                initPhase = 0;
                maxValue = "rad 360";
                minValue = "rad -360";
                angle1 = "rad -360";
                angle0 = "rad +360";
            };
            class MainTurret {
                type = "rotation";
                source = "MainTurret";
                selection = "periscope";
                sourceAddress = "loop";
                axis = "rotation_axis";
                animPeriod = 0.005;
                minValue = "rad -360";
                maxValue = "rad +360";
                angle1 = "rad -360";
                angle0 = "rad +360";
            };
        };
    };
};