/* * Author: Glowbal * Action for unloading an unconscious or dead unit from a vechile * * Arguments: * 0: The medic <OBJECT> * 1: The patient <OBJECT> * 2: Drag after unload <BOOL> (default: false) * * Return Value: * None * * Public: No */ #include "script_component.hpp" params ["_caller", "_target", ["_drag", false]]; // cannot unload a unit not in a vehicle. if (vehicle _target == _target) exitwith {}; if (([_target] call EFUNC(common,isAwake))) exitwith {}; ["unloadPersonEvent", _target, [_target, vehicle _target]] call EFUNC(common,targetEvent)