#include "script_component.hpp" // Exit on Headless Client if !(hasInterface) exitWith {}; ["ace_settingsInitialized", { // Exit if module is disabled if (XGVAR(mode) == 0) exitWith {}; // Exit if all Selective Modes are Disabled if (XGVAR(mode) == 3 && {XGVAR(modeSelectiveFoot) == 0} && {XGVAR(modeSelectiveLand) == 0} && {XGVAR(modeSelectiveAir) == 0} && {XGVAR(modeSelectiveSea) == 0}/* && {GVAR(modeSelectiveUAV) == 0}*/ ) exitWith { WARNING("Selective mode enabled, but all sub-modes are disabled.") }; // Exit if third person view is not available if (difficultyOption "thirdPersonView" == 0) exitWith { WARNING("View Restriction is enabled, but 3rd person is disabled with server difficulty."); }; // Add Event Handler for changing camera - also happens on spawn ["cameraView", { [_this select 1, cameraOn] call FUNC(changeCamera); }] call CBA_fnc_addPlayerEventHandler; // Add Event Hander for exiting and entering a vehicle when on Selective mode - cameraView does not fire on simple enter/exit if (XGVAR(mode) == 3) then { ["vehicle", { [cameraView, _this select 1] call FUNC(changeCamera); }] call CBA_fnc_addPlayerEventHandler; }; }] call CBA_fnc_addEventHandler;