#include "script_component.hpp" #include "..\defines.hpp" /* * Author: Brett Mayson, johnb43 * Refreshes the arsenal to show external changes. * * Return Value: * None * * Public: No */ // Update current item list call FUNC(updateCurrentItemsList); // This takes care of unique inventory items (arsenal doesn't have it whitelisted) call FUNC(updateUniqueItemsList); // Don't refresh left panel if in loadout tab if (!isNull findDisplay IDD_loadouts_display) exitWith {}; private _display = findDisplay IDD_ace_arsenal; [_display, _display displayCtrl GVAR(currentLeftPanel)] call FUNC(fillLeftPanel);