#include "..\script_component.hpp" /* * Author: Garth 'L-H' de Wet, CAA-Picard, mharis001 * Returns children actions for explosive magazines in the player's inventory. * * Arguments: * 0: Player * * Return Value: * Actions * * Example: * [_player] call ace_explosives_fnc_addExplosiveActions * * Public: No */ [_this, { params ["_player"]; TRACE_1("Creating explosive actions",_player); private _cfgMagazines = configFile >> "CfgMagazines"; private _magazines = magazines _player; private _totalCount = count _magazines; private _actions = []; { private _config = _cfgMagazines >> _x; if (getNumber (_config >> QGVAR(Placeable)) == 1) then { private _name = getText (_config >> "displayNameShort"); private _picture = getText (_config >> "picture"); if (_name isEqualTo "") then { _name = getText (_config >> "displayName"); }; private _action = [_x, format ["%1 (%2)", _name, _totalCount - count (_magazines - [_x])], _picture, {[{_this call FUNC(setupExplosive)}, _this] call CBA_fnc_execNextFrame}, {true}, {}, _x] call EFUNC(interact_menu,createAction); _actions pushBack [_action, [], _player]; }; } forEach (_magazines arrayIntersect _magazines); _actions }, ACE_player, QGVAR(explosiveActions), 3600, "cba_events_loadoutEvent"] call EFUNC(common,cachedCall);