#include "script_component.hpp" /* * Author: Norrin, Rocko * Handles the HuntIR monitor key interaction * * Arguments: * 0: ? * 1: keycode * * Return Value: * handled? * * Example: * [] call ace_huntir_fnc_keyPressed * * Public: No */ private _ret = false; switch (_this select 1) do { // A = Lower zoom level case 30: { if (GVAR(ZOOM) > 0) then { GVAR(ZOOM) = GVAR(ZOOM) - 1; }; switch (GVAR(ZOOM)) do { case 0: { ctrlSetText [4, "0X"];}; case 1: { ctrlSetText [4, "2X"];}; case 2: { ctrlSetText [4, "4X"];}; case 3: { ctrlSetText [4, "8X"];}; }; _ret = true; }; // D = Increase zoom level case 32: { if (GVAR(ZOOM) < 3) then { GVAR(ZOOM) = GVAR(ZOOM) + 1; }; switch (GVAR(ZOOM)) do { case 0: { ctrlSetText [4, "0X"];}; case 1: { ctrlSetText [4, "2X"];}; case 2: { ctrlSetText [4, "4X"];}; case 3: { ctrlSetText [4, "8X"];}; }; _ret = true; }; //N key ( Toggle NV and TI modes ) case 49: { if (GVAR(NV) == 0) then { setAperture -1; camUseNVG true; GVAR(NV) = 1; if (!GVAR(IRON)) then { GVAR(IRON) = true; }; } else { setAperture -1; camUseNVG false; GVAR(NV) = 0; GVAR(IRON) = false; }; _ret = true; }; // S = Next camera case 31: { GVAR(cur_cam) = GVAR(cur_cam) + 1; _ret = true; }; // W = Previous camera case 17: { GVAR(cur_cam) = GVAR(cur_cam) - 1; _ret = true; }; // Rotate camera anticlockwise case 203: { GVAR(ROTATE) = GVAR(ROTATE) - 3; _ret = true; }; // Rotate camera clockwise case 205: { GVAR(ROTATE) = GVAR(ROTATE) + 3; _ret = true; }; // Raise camera case 200: { if (GVAR(ELEVAT) < 4.01) then { GVAR(ELEVAT) = GVAR(ELEVAT) + 0.12; }; _ret = true; }; // Lower camera case 208: { if (GVAR(ELEVAT) > -3.99) then { GVAR(ELEVAT) = GVAR(ELEVAT) - 0.12; }; _ret = true; }; // Reset camera case 19: { GVAR(ROTATE) = 0; GVAR(ELEVAT) = 0.01; GVAR(ZOOM) = 0; ctrlSetText [4, "0X"]; GVAR(NV) = 0; camUseNVG false; setAperture -1; _ret = true; }; }; _ret