#include "script_component.hpp" /* * Author: Garth de Wet (LH) * Hides the interaction hint for mouse buttons. * * Arguments: * None * * Return Value: * None * * Example: * [] call ace_interaction_fnc_hideMouseHint * * Public: No */ (QGVAR(RscMouseHint) call BIS_fnc_rscLayer) cutFadeOut 0.2; // Re-enable action menu inGameUISetEventHandler ["PrevAction", "false"]; inGameUISetEventHandler ["NextAction", "false"]; inGameUISetEventHandler ["Action", "false"];