/* * Author: Bohemia Interactive * Module function for initalizing zeus * Edited to remove eagle and global ascension message * Added "zeusUnitAssigned" event call * * Arguments: * 0: The module logic * 1: units * 2: activated * * Return Value: * nil * * Public: No */ #include "script_component.hpp" _logic = _this select 0; _units = _this select 1; _activated = _this select 2; if (_activated) then { //--- Terminate when not created on the server if (!isserver && local _logic && isnull (getassignedcuratorunit _logic)) exitwith { [format ["%1 is trying to create curator logic ModuleCurator_F",profilename],"bis_fnc_error",false] call bis_fnc_mp; deletevehicle _logic; }; //--- Get curator owner _ownerVar = _logic getvariable ["owner",""]; _ownerUID = parsenumber _ownerVar; if (cheatsenabled) then { _ownerVarArray = toarray _ownerVar; _ownerVarArray resize 3; if (tostring _ownerVarArray == "DEV") then {_ownerUID = 1;}; }; if (_ownerVar == "" && !ismultiplayer) then { ["Curator owner not defined, player used instead in singleplayer."] call bis_fnc_error; _ownerVar = player call bis_fnc_objectvar; }; if (_ownerUID > 0 && !ismultiplayer) then { _ownerVar = player call bis_fnc_objectvar; }; _isAdmin = _ownerVar == "#adminLogged" || _ownerVar == "#adminVoted"; //--- Wipe out the variable so clients can't access it _logic setvariable ["owner",nil]; //--- Server if (isserver) then { //--- Prepare admin variable _adminVar = ""; if (_isAdmin) then { _letters = ["a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"]; _adminVar = "admin_"; for "_i" from 0 to 9 do {_adminVar = _adminVar + (_letters call bis_fnc_selectrandom);}; _logic setvariable ["adminVar",_adminVar,true]; }; //--- Get allowed addons _addonsType = _logic getvariable ["Addons",0]; _addons = []; switch _addonsType do { //--- All (including unofficial ones) case 3: { _cfgPatches = configfile >> "cfgpatches"; for "_i" from 0 to (count _cfgPatches - 1) do { _class = _cfgPatches select _i; if (isclass _class) then {_addons set [count _addons,configname _class];}; }; _addons call bis_fnc_activateaddons; removeallcuratoraddons _logic; _logic addcuratoraddons _addons; }; //--- All active case 2: {}; //--- All mission case 1: { _addonsList = []; { _addonsList = _addonsList + (unitaddons typeof _x); } foreach (entities "all"); removeallcuratoraddons _logic; _logic addcuratoraddons _addonsList; }; //--- None case 0: { removeallcuratoraddons _logic; }; }; //--- Handle ownership [_logic,_ownerVar,_ownerUID,_adminVar] spawn { scriptname "BIS_fnc_moduleCurator: Owner"; _logic = _this select 0; _ownerVar = _this select 1; _ownerUID = _this select 2; _adminVar = _this select 3; if (_adminVar != "") then {_ownerVar = _adminVar;}; _forced = _logic getvariable ["forced",0] > 0; _name = _logic getvariable ["name",""]; if (_name == "") then {_name = localize "STR_A3_curator";}; //--- Wait until mission starts waituntil {ACE_time > 0}; //--- Refresh addon list, so it's broadcasted to clients _addons = curatoraddons _logic; removeAllCuratorAddons _logic; _logic addcuratoraddons _addons; while {true} do { //--- Wait for player to become Zeus switch true do { case (_ownerUID > 0): { waituntil { sleep 0.01; {getplayeruid _x == _ownerVar} count playableunits > 0 || isnull _logic }; }; default { waituntil {isplayer (missionnamespace getvariable [_ownerVar,objnull]) || isnull _logic}; }; }; if (isnull _logic) exitwith {}; //--- Assign _player = objnull; switch true do { case (_ownerUID > 0): { { if (getplayeruid _x == _ownerVar) exitwith {_player = _x;}; } foreach playableunits; }; default { _player = missionnamespace getvariable [_ownerVar,objnull]; }; }; waituntil {unassigncurator _logic; isnull (getassignedcuratorunit _logic) || isnull _logic}; waituntil {_player assignCurator _logic; getassignedcuratorunit _logic == _player || isnull _logic}; if (isnull _logic) exitwith {}; //--- Add radio channels { _x radiochanneladd [_player]; } foreach (_logic getvariable ["channels",[]]); // Added by ace_zeus to delay ascension message at mission start [{ _logic = _this select 0; _player = _this select 1; //--- Sent notification to all assigned players if ((_logic getvariable ["showNotification",true]) && GVAR(zeusAscension)) then { { if (isplayer _x) then { [["CuratorAssign",[_name,name _player]],"bis_fnc_showNotification",_x] call bis_fnc_mp; }; } foreach (curatoreditableobjects _logic); }; },[_logic,_player]] call EFUNC(common,execNextFrame); [_logic,"curatorUnitAssigned",[_logic,_player]] call bis_fnc_callscriptedeventhandler; // Added by ace_zeus ["zeusUnitAssigned", [_logic,_player]] call EFUNC(common,globalEvent); //--- Forced interface //if (_forced) then { // [[true,true],"bis_fnc_forceCuratorInterface",_player] call bis_fnc_mp; //}; //--- Wait for player to stop being Zeus switch true do { case (_ownerUID > 0): { waituntil { sleep 0.01; {getplayeruid _x == _ownerVar} count playableunits == 0 || isnull _logic }; }; default { waituntil {_player != missionnamespace getvariable [_ownerVar,objnull] || isnull _logic}; }; }; if (isnull _logic) exitwith {}; //--- Add radio channels { _x radiochannelremove [_player]; } foreach (_logic getvariable ["channels",[]]); //--- Unassign waituntil {unassigncurator _logic; isnull (getassignedcuratorunit _logic) || isnull _logic}; if (isnull _logic) exitwith {}; }; }; //--- Activated all future addons _addons = []; { if (typeof _x == "ModuleCuratorAddAddons_F") then { _paramAddons = call compile ("[" + (_x getvariable ["addons",""]) + "]"); { if !(_x in _addons) then {_addons set [count _addons,_x];}; { if !(_x in _addons) then {_addons set [count _addons,_x];}; } foreach (unitaddons _x); } foreach _paramAddons; }; } foreach (synchronizedobjects _logic); _addons call bis_fnc_activateaddons; // Added by ace_zeus to delay bird code [{ _logic = _this select 0; if (GVAR(zeusBird)) then { //--- Create bird _birdType = _logic getvariable ["birdType","eagle_f"]; if (_birdType != "") then { _bird = createvehicle [_birdType,[100,100,100],[],0,"none"]; _logic setvariable ["bird",_bird,true]; }; //--- Locality changed _logic addeventhandler [ "local", { _logic = _this select 0; _bird = _logic getvariable ["bird",objnull]; _bird setowner owner _logic; } ]; }; },[_logic]] call EFUNC(common,execNextFrame); }; //--- Player if (hasinterface) then { waituntil {local player}; _serverCommand = if (_ownerVar == "#adminLogged") then {"#shutdown"} else {"#kick"}; //--- Black effect until the interface is open _forced = _logic getvariable ["forced",0] > 0; if (_forced) then { _isCurator = switch true do { case (_ownerUID > 0): { getplayeruid player == _ownerVar }; case (_isAdmin): { isserver || servercommandavailable _serverCommand }; default { player == missionnamespace getvariable [_ownerVar,objnull] }; }; if (_isCurator) then { [true,true] spawn bis_fnc_forceCuratorInterface; ("RscDisplayCurator" call bis_fnc_rscLayer) cuttext ["","black in",1e10]; }; }; //--- Check if player is server admin if (_isAdmin) then { _adminVar = _logic getvariable ["adminVar",""]; _logic setvariable ["adminVar",nil]; if (isserver) then { //--- Host missionnamespace setvariable [_adminVar,player]; } else { //--- Client [_logic,_adminVar,_serverCommand] spawn { scriptname "BIS_fnc_moduleCurator: Admin check"; _logic = _this select 0; _adminVar = _this select 1; _serverCommand = _this select 2; while {true} do { waituntil {sleep 0.1; servercommandavailable _serverCommand}; missionnamespace setvariable [_adminVar,player]; publicvariable _adminVar; _respawn = player addeventhandler ["respawn",format ["%1 = _this select 0; publicvariable '%1';",_adminVar]]; waituntil {sleep 0.1; !servercommandavailable _serverCommand}; missionnamespace setvariable [_adminVar,objnull]; publicvariable _adminVar; player removeeventhandler ["respawn",_respawn]; }; }; }; }; [_logic] spawn { _logic = _this select 0; sleep 1; waituntil {alive player}; //--- Show warning when Zeus key is not assigned if (count (actionkeys "curatorInterface") == 0) then { [ format [ localize "str_a3_cfgvehicles_modulecurator_f_keyNotAssigned", (["IGUI","WARNING_RGB"] call bis_fnc_displaycolorget) call bis_fnc_colorRGBAtoHTML ] ] call bis_fnc_guiMessage; }; //--- Show hint about pinging for players if ( isnil {profilenamespace getvariable "bis_fnc_curatorPinged_done"} && {isTutHintsEnabled} && {isnull getassignedcuratorlogic player} && {player in curatoreditableobjects _logic} ) then { sleep 0.5; [["Curator","Ping"]] call bis_fnc_advHint; }; }; //--- Add local event handlers _logic addeventhandler ["curatorFeedbackMessage",{_this call bis_fnc_showCuratorFeedbackMessage;}]; _logic addeventhandler ["curatorPinged",{_this call bis_fnc_curatorPinged;}]; _logic addeventhandler ["curatorObjectPlaced",{_this call bis_fnc_curatorObjectPlaced;}]; _logic addeventhandler ["curatorObjectEdited",{_this call bis_fnc_curatorObjectEdited;}]; _logic addeventhandler ["curatorWaypointPlaced",{_this call bis_fnc_curatorWaypointPlaced;}]; _logic addeventhandler ["curatorObjectDoubleClicked",{(_this select 1) call bis_fnc_showCuratorAttributes;}]; _logic addeventhandler ["curatorGroupDoubleClicked",{(_this select 1) call bis_fnc_showCuratorAttributes;}]; _logic addeventhandler ["curatorWaypointDoubleClicked",{(_this select 1) call bis_fnc_showCuratorAttributes;}]; _logic addeventhandler ["curatorMarkerDoubleClicked",{(_this select 1) call bis_fnc_showCuratorAttributes;}]; player call bis_fnc_curatorRespawn; }; };