// by commy2 #include "script_component.hpp" _distanceP1 = call AGM_Vector_fnc_getDistance; _directionP1 = call AGM_Vector_fnc_getDirection; _azimuthP1 = _directionP1 select 0; _inclinationP1 = _directionP1 select 1; _ctrlDigitE1 ctrlSetText "\AGM_Vector\rsc\d1.paa"; _ctrlDigitE2 ctrlSetText "\AGM_Vector\rsc\d-.paa"; _ctrlDigitE3 ctrlSetText "\AGM_Vector\rsc\dP.paa"; waitUntil {!(AGM_vectorKey select 0)}; _distanceP2 = call AGM_Vector_fnc_getDistance; _directionP2 = call AGM_Vector_fnc_getDirection; _azimuthP2 = _directionP2 select 0; _inclinationP2 = _directionP2 select 1; _relDirection = sqrt ((_azimuthP1 - _azimuthP2)^2 + (_inclinationP1 - _inclinationP2)^2); _relDistance = sqrt (_distanceP1^2 + _distanceP2^2 - 2 * _distanceP1 * _distanceP2 * cos _relDirection); _relHeight = (sin _inclinationP1 * _distanceP1) - (sin _inclinationP2 * _distanceP2); _relLenght = sqrt (_relDistance^2 - _relHeight^2); if (str(_relLenght) == "-1.#IND") then {_relLenght = 0}; _lenghtP1 = cos _inclinationP1 * _distanceP1; _lenghtP2 = cos _inclinationP2 * _distanceP2; _relAzimuth = (sin _azimuthP2 * _lenghtP2 - sin _azimuthP1 * _lenghtP1) atan2 (cos _azimuthP2 * _lenghtP2 - cos _azimuthP1 * _lenghtP1); if (_relAzimuth < 0) then {_relAzimuth = _relAzimuth + 360}; if (_distanceP1 == -9999 || {_distanceP2 == -9999}) then { _relDistance = -9999; _relAzimuth = -9999; }; _digits = _relLenght call AGM_Vector_fnc_convertDistance; _ctrlDigit1 ctrlSetText (_digits select 0); _ctrlDigit2 ctrlSetText (_digits select 1); _ctrlDigit3 ctrlSetText (_digits select 2); _ctrlDigit4 ctrlSetText (_digits select 3); _digits = _relAzimuth call AGM_Vector_fnc_convertDegree; _ctrlDigit5 ctrlSetText (_digits select 0); _ctrlDigit6 ctrlSetText (_digits select 1); _ctrlDigit7 ctrlSetText (_digits select 2); _ctrlDigit8 ctrlSetText (_digits select 3); _ctrlVectorCenter ctrlShow false; _ctrlDigitE1 ctrlShow false; _ctrlDigitE2 ctrlShow false; _ctrlDigitE3 ctrlShow false; AGM_isVectorReady = true;