// by commy2 #include "script_component.hpp" private ["_dlgVector", "_ctrlDigit1", "_ctrlDigit2", "_ctrlDigit3", "_ctrlDigit4", "_ctrlDigit5", "_ctrlDigit6", "_ctrlDigit7", "_ctrlDigit8"]; disableSerialization; _dlgVector = GETUVAR(ACE_dlgVector,displayNull); _ctrlDigit1 = _dlgVector displayCtrl 1311; _ctrlDigit2 = _dlgVector displayCtrl 1312; _ctrlDigit3 = _dlgVector displayCtrl 1313; _ctrlDigit4 = _dlgVector displayCtrl 1314; _ctrlDigit5 = _dlgVector displayCtrl 1315; _ctrlDigit6 = _dlgVector displayCtrl 1316; _ctrlDigit7 = _dlgVector displayCtrl 1317; _ctrlDigit8 = _dlgVector displayCtrl 1318; private ["_direction", "_digits"]; _direction = call FUNC(getDirection); // azimuth _digits = [_direction select 0] call FUNC(convertToTexturesDegree); _ctrlDigit5 ctrlSetText (_digits select 0); _ctrlDigit6 ctrlSetText (_digits select 1); _ctrlDigit7 ctrlSetText (_digits select 2); _ctrlDigit8 ctrlSetText (_digits select 3); // inclination _digits = [_direction select 1] call FUNC(convertToTexturesDegree); _ctrlDigit1 ctrlSetText (_digits select 0); _ctrlDigit2 ctrlSetText (_digits select 1); _ctrlDigit3 ctrlSetText (_digits select 2); _ctrlDigit4 ctrlSetText (_digits select 3);