// interaction menu
PREP(addPassengerActions);
PREP(addPassengersActions);
PREP(getInteractionDistance);
PREP(getVehiclePos);
PREP(getVehiclePosComplex);
PREP(getWeaponPos);
PREP(moduleInteraction);

// scroll wheel hint
PREP(showMouseHint);
PREP(hideMouseHint);

// interaction with units
PREP(canInteractWithCivilian);
PREP(getDown);
PREP(sendAway);
PREP(canJoinGroup);
PREP(modifyJoinGroupAction);
PREP(modifyTeamManagementAction);
PREP(canJoinTeam);
PREP(joinTeam);
PREP(canPassMagazine);
PREP(passMagazine);
PREP(canBecomeLeader);
PREP(doBecomeLeader);
PREP(doRemoteControl);
PREP(canTapShoulder);
PREP(tapShoulder);
PREP(canPardon);
PREP(pardon);
PREP(canPullOutBody);
PREP(pullOutBody);
PREP(canRenameGroup);
PREP(renameGroupUI);
PREP(renameGroup);

// Weapon Attachments
PREP(getWeaponAttachmentsActions);
PREP(switchWeaponAttachment);

// interaction with doors
PREP(getDoor);
PREP(getGlassDoor);
PREP(getDoorAnimations);
PREP(handleScrollWheel);
PREP(openDoor);

// interaction with boats
PREP(canPush);
PREP(push);

// misc
PREP(canFlip);
PREP(replaceTerrainObject);