class CfgVehicles { class Man; class CAManBase: Man { class ACE_Actions { class ACE_ApplyHandcuffs { displayName = "$STR_ACE_Captives_SetCaptive"; selection = "righthand"; distance = 2; condition = QUOTE([ARR_2(_player, _target)] call FUNC(canApplyHandcuffs)); statement = QUOTE([ARR_2(_player, _target)] call FUNC(doApplyHandcuffs)); exceptions[] = {}; icon = QUOTE(PATHTOF(UI\handcuff_ca.paa)); }; class ACE_RemoveHandcuffs { displayName = "$STR_ACE_Captives_ReleaseCaptive"; selection = "righthand"; distance = 2; condition = QUOTE([ARR_2(_player, _target)] call FUNC(canRemoveHandcuffs)); statement = QUOTE([ARR_2(_player, _target)] call FUNC(doRemoveHandcuffs)); exceptions[] = {}; icon = QUOTE(PATHTOF(UI\handcuff_ca.paa)); }; class ACE_MainActions { class ACE_EscortCaptive { displayName = "$STR_ACE_Captives_EscortCaptive"; distance = 4; condition = QUOTE([ARR_2(_player, _target)] call FUNC(canEscortCaptive)); statement = QUOTE([ARR_3(_player, _target, true)] call FUNC(doEscortCaptive)); exceptions[] = {}; showDisabled = 0; icon = QUOTE(PATHTOF(UI\captive_ca.paa)); priority = 2.3; hotkey = "E"; }; class ACE_StopEscorting { displayName = "$STR_ACE_Captives_StopEscorting"; distance = 4; condition = QUOTE([ARR_2(_player, _target)] call FUNC(canStopEscorting)); statement = QUOTE([ARR_3(_player,_target, false)] call FUNC(doEscortCaptive)); exceptions[] = {QGVAR(isNotEscorting)}; showDisabled = 0; icon = QUOTE(PATHTOF(UI\captive_ca.paa)); priority = 2.3; hotkey = "E"; }; class ACE_LoadCaptive { displayName = "$STR_ACE_Captives_LoadCaptive"; distance = 4; condition = QUOTE([ARR_3(_player, _target, objNull)] call FUNC(canLoadCaptive)); statement = QUOTE([ARR_3(_player, _target, objNull)] call FUNC(doLoadCaptive)); exceptions[] = {QGVAR(isNotEscorting)}; showDisabled = 0; icon = QUOTE(PATHTOF(UI\captive_ca.paa)); priority = 2.2; hotkey = "L"; }; class ACE_FriskPerson { displayName = "$STR_ACE_Captives_FriskPerson"; distance = 2; condition = QUOTE([ARR_2(_player, _target)] call FUNC(canFriskPerson)); statement = QUOTE([ARR_2(_player, _target)] call FUNC(doFriskPerson)); showDisabled = 0; //icon = ""; //@todo priority = 3; hotkey = "F"; }; }; }; class ACE_SelfActions { class ACE_StopEscortingSelf { displayName = "$STR_ACE_Captives_StopEscorting"; condition = QUOTE([ARR_2(_player, objNull)] call FUNC(canStopEscorting)); statement = QUOTE([ARR_3(_player,objNull, false)] call FUNC(doEscortCaptive)); exceptions[] = {QGVAR(isNotEscorting)}; showDisabled = 0; priority = 2.3; hotkey = "C"; }; class ACE_StartSurrenderingSelf { displayName = "$STR_ACE_Captives_StartSurrendering"; condition = QUOTE([ARR_2(_player, true)] call FUNC(canSurrender)); statement = QUOTE([ARR_2(_player, true)] call FUNC(setSurrendered)); exceptions[] = {}; showDisabled = 0; priority = 0; }; class ACE_StopSurrenderingSelf { displayName = "$STR_ACE_Captives_StopSurrendering"; condition = QUOTE([ARR_2(_player, false)] call FUNC(canSurrender)); statement = QUOTE([ARR_2(_player, false)] call FUNC(setSurrendered)); exceptions[] = {QGVAR(isNotSurrendering)}; showDisabled = 0; priority = 0; }; }; }; #define MACRO_LOADUNLOADCAPTIVE \ class ACE_Actions { \ class ACE_MainActions { \ selection = ""; \ class ACE_LoadCaptive { \ displayName = "$STR_ACE_Captives_LoadCaptive"; \ distance = 4; \ condition = QUOTE([ARR_3(_player, objNull, _target)] call FUNC(canLoadCaptive)); \ statement = QUOTE([ARR_3(_player, objNull, _target)] call FUNC(doLoadCaptive)); \ exceptions[] = {QGVAR(isNotEscorting)}; \ showDisabled = 0; \ priority = 1.2; \ hotkey = "L"; \ }; \ class ACE_UnloadCaptive { \ displayName = "$STR_ACE_Captives_UnloadCaptive"; \ distance = 4; \ condition = QUOTE([ARR_2(_player, _target)] call FUNC(canUnloadCaptive)); \ statement = QUOTE([ARR_2(_player, _target)] call FUNC(doUnloadCaptive)); \ showDisabled = 0; \ priority = 1.2; \ hotkey = "C"; \ }; \ }; \ }; class LandVehicle; class Car: LandVehicle { MACRO_LOADUNLOADCAPTIVE }; class Tank: LandVehicle { MACRO_LOADUNLOADCAPTIVE }; class Air; class Helicopter: Air { MACRO_LOADUNLOADCAPTIVE }; class Plane: Air { MACRO_LOADUNLOADCAPTIVE }; class Ship; class Ship_F: Ship { MACRO_LOADUNLOADCAPTIVE }; class StaticWeapon: LandVehicle { MACRO_LOADUNLOADCAPTIVE }; class StaticMortar; class Mortar_01_base_F: StaticMortar { MACRO_LOADUNLOADCAPTIVE }; #define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \ name = #ITEM; \ count = COUNT; \ }; class Box_NATO_Support_F; class ACE_Box_Misc: Box_NATO_Support_F { class TransportItems { MACRO_ADDITEM(ACE_CableTie,12) }; }; class Logic; class Module_F: Logic { class ArgumentsBaseUnits {}; class ModuleDescription {}; }; class GVAR(ModuleSurrender): Module_F { author = "$STR_ACE_Common_ACETeam"; category = "ACE"; displayName = "Make Unit Surrender"; function = QUOTE(DFUNC(moduleSurrender)); scope = 2; //show in editor scopeCurator = 2; //show in zeus curatorCost = 0; //??? isGlobal = 1; //run global isTriggerActivated = 1; //Wait for triggers // icon = QUOTE(PATHTOF(ui\todo.paa)); functionPriority = 0; class Arguments {}; class ModuleDescription: ModuleDescription { description = "Sync a unit to make them surrender.
Source: ace_captives"; sync[] = {"AnyAI"}; }; }; };