// by commy2 #include "script_component.hpp" if (!hasInterface) exitWith {}; ["ace_playerInventoryChanged", { params ["_unit"]; [_unit] call FUNC(takeLoadedATWeapon); [_unit] call FUNC(updateInventoryDisplay); }] call CBA_fnc_addEventHandler; // Register fire event handler // Only for the local player and for AI. Non-local players will handle it themselves ["ace_firedPlayer", DFUNC(replaceATWeapon)] call CBA_fnc_addEventHandler; ["ace_firedNonPlayer", DFUNC(replaceATWeapon)] call CBA_fnc_addEventHandler;