#include "script_component.hpp" //#include "initKeybinds.sqf"; // Add interaction menu exception ["isNotSpectating", {!(GETVAR((_this select 0),GVAR(isStaged),false))}] call EFUNC(common,addCanInteractWithCondition); ["ace_settingsInitialized", { GVAR(availableModes) = [[0,1,2], [1,2], [0], [1], [2]] select GVAR(restrictModes); GVAR(availableVisions) = [[-2,-1,0,1], [-2,-1], [-2,0,1], [-2]] select GVAR(restrictVisions); }] call CBA_fnc_addEventHandler; // Create a radio channel for any spectators to text chat in if (isServer) then { GVAR(channel) = radioChannelCreate [[0.729,0.149,0.098,1],"Spectator","Spectator (%UNIT_NAME)",[]]; publicVariable QGVAR(channel); }; // Should prevent unending spectator on mission end if (isServer) then { addMissionEventHandler ["Ended", { [QGVAR(endMission), []] call CBA_fnc_globalEvent; }]; }; [QGVAR(endMission), { if (GVAR(isSet)) then { [false] call FUNC(setSpectator); }; }] call CBA_fnc_addEventHandler; [QGVAR(stageSpectator), FUNC(stageSpectator)] call CBA_fnc_addEventHandler;