#include "script_component.hpp" /* * Author: commy2 * Kills a local unit. * * Arguments: * 0: The unit * 1: Reason for death * * Return Value: * None * * Public: No */ params ["_unit", ["_reason", "#setDead"]]; TRACE_2("setDead",_unit,_reason); // No heart rate or blood pressure to measure when dead _unit setVariable [VAR_HEART_RATE, 0, true]; _unit setVariable [VAR_BLOOD_PRESS, [0, 0], true]; _unit setVariable [QEGVAR(medical,causeOfDeath), _reason, true]; // Send a local event before death [QEGVAR(medical,death), [_unit]] call CBA_fnc_localEvent; // Kill the unit without changing visual apperance [_unit, 1] call EFUNC(medical_engine,setStructuralDamage);