/*
 * Author: jaynus
 * Send a request to synchronize an event name from the client->server. Execute on client only.
 *
 * Arguments:
 * 0: eventName <STRING>
 * 
 * Return Value:
 * Boolean of success
 *
 * Public: No
 */
#include "script_component.hpp"

params ["_eventName"];

// Only JIP machines on initialization send this off, requesting sync on events with the serverCommand
if (isServer) exitWith {false};

["SEH_s", [_eventName, ACE_player] ] call FUNC(serverEvent);