// by esteldunedain #include "script_component.hpp" if !(hasInterface) exitWith {}; // Add keybinds ["ACE3", QGVAR(checkAmmo), localize "STR_ACE_Reload_checkAmmo", { // Conditions: canInteract if !([ACE_player, (vehicle ACE_player), ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon) || {(vehicle ACE_player) isKindOf "StaticWeapon"}) exitWith {false}; // Statement [ACE_player] call FUNC(checkAmmo); true }, {false}, [19, [false, true, false]], false] call cba_fnc_addKeybind; // Listen for attempts to link ammo ["linkedAmmo", { EXPLODE_3_PVT(_this,_receiver,_giver,_magazine); diag_log "linkedAmmo"; diag_log _this; private ["_magazineCfg","_magazineType"]; _magazineType = currentMagazine _receiver; _magazineCfg = configFile >> "CfgMagazines" >> _magazineType; // Return the magazine if it's the wrong type if (_magazineType != (_magazine select 0)) exitWith { ["returnedAmmo", [_giver], [_giver,_receiver,_magazine]] call EFUNC(common,targetEvent); }; private ["_ammoCount","_ammoMissing","_ammoAdded","_ammoRemaining"]; _ammoCount = _receiver ammo currentWeapon _receiver; _ammoMissing = getNumber (_magazineCfg >> "count") - _ammoCount; // Return the magazine if the belt is full or empty if ((_ammoCount == 0) || _ammoMissing == 0) exitWith { ["returnedAmmo", [_giver], [_giver,_receiver,_magazine]] call EFUNC(common,targetEvent); }; // Add the ammo _ammoAdded = _ammoMissing min (_magazine select 1); _receiver setAmmo [currentWeapon _receiver, _ammoCount + _ammoAdded]; if ((_magazine select 1) - _ammoAdded > 0) then { ["returnedAmmo", [_giver], [_giver,_receiver,[_magazineType,(_magazine select 1) - _ammoAdded]]] call EFUNC(common,targetEvent); }; }] call EFUNC(common,addEventhandler); // Listen for returned magazines ["returnedAmmo", { EXPLODE_3_PVT(_this,_receiver,_giver,_magazine); diag_log "returnedAmmo"; diag_log _this; _receiver addMagazine _magazine; }] call EFUNC(common,addEventhandler);