#include "script_component.hpp" /* * Author: BaerMitUmlaut, johnb43 * Creates a draggable / carryable clone of a dead unit. * * Arguments: * 0: Dead unit * * Return Value: * Cloned unit * * Example: * [player] call ace_dragging_fnc_createClone; * * Public: No */ params ["_target"]; private _clone = QGVAR(clone) createVehicle [0, 0, 0]; // Clone loadout _clone setUnitLoadout getUnitLoadout _target; [_clone, _target call BIS_fnc_getUnitInsignia] call BIS_fnc_setUnitInsignia; // Disable all damage _clone allowDamage false; _clone setVariable [QGVAR(original), _target, true]; // Turn on PhysX so that unit is not desync when moving with 'setPos' commands [QEGVAR(common,awake), [_target, true]] call CBA_fnc_globalEvent; // Move unit below terrain in order to hide it _target setPosATL [0, 0, -10]; // Turn off PhysX [QEGVAR(common,awake), [_target, false]] call CBA_fnc_globalEvent; // Sets the facial expression [[QGVAR(cloneCreated), [_target, _clone]] call CBA_fnc_globalEventJIP, _clone] call CBA_fnc_removeGlobalEventJIP; _clone