#define MACRO_LOCK_ACTIONS \ class ACE_SelfActions { \ class ACE_unlockVehicle { \ displayName = CSTRING(Action_UnLock); \ condition = QUOTE(([ARR_2(_player, _target)] call FUNC(hasKeyForVehicle)) && {(locked _target) in [ARR_2(2,3)]}); \ statement = QUOTE([ARR_3('VehicleLock_SetVehicleLock', [_target], [ARR_2(_target,false)])] call EFUNC(common,targetEvent)); \ priority = 0.3; \ icon = QUOTE(PATHTOF(UI\key_menuIcon_ca.paa)); \ }; \ class ACE_lockVehicle { \ displayName = CSTRING(Action_Lock); \ condition = QUOTE(([ARR_2(_player, _target)] call FUNC(hasKeyForVehicle)) && {(locked _target) in [ARR_2(0,1)]}); \ statement = QUOTE([ARR_3('VehicleLock_SetVehicleLock', [_target], [ARR_2(_target,true)])] call EFUNC(common,targetEvent)); \ priority = 0.2; \ icon = QUOTE(PATHTOF(UI\key_menuIcon_ca.paa)); \ }; \ class ACE_lockpickVehicle { \ displayName = CSTRING(Action_Lockpick); \ condition = QUOTE([ARR_3(_player, _target, 'canLockpick')] call FUNC(lockpick)); \ statement = QUOTE([ARR_3(_player, _target, 'startLockpick')] call FUNC(lockpick)); \ priority = 0.1; \ }; \ }; \ class ACE_Actions { \ class ACE_MainActions { \ class ACE_unlockVehicle { \ displayName = CSTRING(Action_UnLock); \ distance = 4; \ condition = QUOTE(([ARR_2(_player, _target)] call FUNC(hasKeyForVehicle)) && {(locked _target) in [ARR_2(2,3)]}); \ statement = QUOTE([ARR_3('VehicleLock_SetVehicleLock', [_target], [ARR_2(_target,false)])] call EFUNC(common,targetEvent)); \ priority = 0.3; \ icon = QUOTE(PATHTOF(UI\key_menuIcon_ca.paa)); \ }; \ class ACE_lockVehicle { \ displayName = CSTRING(Action_Lock); \ distance = 4; \ condition = QUOTE(([ARR_2(_player, _target)] call FUNC(hasKeyForVehicle)) && {(locked _target) in [ARR_2(0,1)]}); \ statement = QUOTE([ARR_3('VehicleLock_SetVehicleLock', [_target], [ARR_2(_target,true)])] call EFUNC(common,targetEvent)); \ priority = 0.2; \ icon = QUOTE(PATHTOF(UI\key_menuIcon_ca.paa)); \ }; \ class ACE_lockpickVehicle { \ displayName = CSTRING(Action_Lockpick); \ distance = 4; \ condition = QUOTE([ARR_3(_player, _target, 'canLockpick')] call FUNC(lockpick)); \ statement = QUOTE([ARR_3(_player, _target, 'startLockpick')] call FUNC(lockpick)); \ priority = 0.1; \ }; \ }; \ }; class CfgVehicles { class LandVehicle; class Car: LandVehicle { MACRO_LOCK_ACTIONS }; class Tank: LandVehicle { MACRO_LOCK_ACTIONS }; class Air; class Helicopter: Air { MACRO_LOCK_ACTIONS }; class Logic; class Module_F: Logic { class ModuleDescription; }; class ACE_Module: Module_F {}; class ACE_VehicleLock_ModuleSetup: ACE_Module { author = ECSTRING(common,ACETeam); category = "ACE"; displayName = CSTRING(Module_DisplayName); function = QFUNC(moduleInit); scope = 2; isGlobal = 0; icon = QUOTE(PATHTOF(UI\Icon_Module_VehicleLock_ca.paa)); functionPriority = 0; class Arguments { class LockVehicleInventory { displayName = CSTRING(LockVehicleInventory_DisplayName); description = CSTRING(LockVehicleInventory_Description); typeName = "BOOL"; defaultValue = 0; }; class VehicleStartingLockState { displayName = CSTRING(VehicleStartingLockState_DisplayName); description = CSTRING(VehicleStartingLockState_Description); typeName = "NUMBER"; class values { class None {name = CSTRING(VehicleStartingLockState_AsIs); value = 0; default = 1;}; class Side {name = CSTRING(VehicleStartingLockState_Locked); value = 1;}; class Unique {name = CSTRING(VehicleStartingLockState_Unlocked); value = 2;}; }; }; class DefaultLockpickStrength { displayName = CSTRING(DefaultLockpickStrength_DisplayName); description = CSTRING(DefaultLockpickStrength_Description); typeName = "NUMBER"; defaultValue = "10"; }; }; class ModuleDescription { description = CSTRING(Module_Description); }; }; class ACE_VehicleLock_ModuleSyncedAssign: ACE_Module { author = ECSTRING(common,ACETeam); category = "ACE"; displayName = CSTRING(VehicleKeyAssign_Module_DisplayName); function = QFUNC(moduleSync); scope = 2; isGlobal = 0; icon = QUOTE(PATHTOF(UI\Icon_Module_VehicleKey_ca.paa)); functionPriority = 0; class Arguments {}; class ModuleDescription: ModuleDescription { description = CSTRING(VehicleKeyAssign_Module_Description); sync[] = {"AnyPlayer", "AnyVehicle"}; }; }; };