class CfgWeapons { class Binocular; class ACE_Vector: Binocular { author = ECSTRING(common,ACETeam); displayName = CSTRING(VectorName); descriptionShort = CSTRING(VectorDescription); model = PATHTOF(ace_vector.p3d); modelOptics = PATHTOF(ace_vector_optics.p3d); picture = PATHTOF(UI\ace_vector_x_ca.paa); visionMode[] = {"Normal","NVG"}; opticsZoomMax = 0.06621; opticsZoomMin = 0.06621; weaponInfoType = "ACE_RscOptics_vector"; }; };