#include "..\script_component.hpp" /* * Author: LinkIsGrim * Checks if unit can be unloaded. * * Arguments: * 0: Unloader <OBJECT> * 1: Target <OBJECT> * * Return Value: * Can Unload <BOOL> * * Example: * [player, bob] call ace_medical_treatment_fnc_canUnloadUnit * * Public: No */ params ["_unloader", "_target"]; !isNull objectParent _target && {!(lifeState _target in ["HEALTHY", "INJURED"])}