#define COMPONENT particles #include "\z\ace\addons\main\script_mod.hpp" // #define DEBUG_MODE_FULL // #define DISABLE_COMPILE_CACHE // #define ENABLE_PERFORMANCE_COUNTERS #ifdef DEBUG_ENABLED_PARTICLES #define DEBUG_MODE_FULL #endif #ifdef DEBUG_SETTINGS_PARTICLES #define DEBUG_SETTINGS DEBUG_SETTINGS_PARTICLES #endif #include "\z\ace\addons\main\script_macros.hpp" #define SMOKE_COLOR_RED {0.9528, 0.0438, 0.0410, 0.8} #define SMOKE_COLOR_GREEN {0.0328, 0.1626, 0.1023, 0.8} #define SMOKE_COLOR_YELLOW {0.9610, 0.4505, 0.0109, 0.8} #define SMOKE_COLOR_PURPLE {0.4622, 0.0578, 0.3154, 0.8} #define SMOKE_COLOR_BLUE {0.0355, 0.1863, 1.0000, 0.8} #define SMOKE_COLOR_ORANGE {0.9132, 0.1763, 0.0070, 0.8} #define EFFECT_HANDGRENADE(color) class SmokeShell##color##Effect: SmokeShellWhiteEffect { \ class SmokeShell: SmokeShell { \ type = "ACE_SmokeBaseMedium"; \ }; \ } #define EFFECT_40MM(color) class ACE_40mmSmokeShell##color##Effect: ACE_40mmSmokeShellWhiteEffect { \ class SmokeShellUW { \ simulation = "particles"; \ type = QUOTE(SmokeShell##color##UW); \ position[] = {0, 0, 0}; \ intensity = 1; \ interval = 1; \ }; \ class SmokeShell2UW { \ simulation = "particles"; \ type = QUOTE(SmokeShell##color##2UW); \ position[] = {0, 0, 0}; \ intensity = 1; \ interval = 1; \ }; \ } #define EFFECT_AFTER_WATER(color) class ACE_SmokeAfterWater##color: ACE_SmokeAfterWaterWhite { \ class SmokeAfterWater: SmokeAfterWater { \ type = QUOTE(ACE_SmokeAfterWater##color); \ }; \ } #define CLOUDLET_UNDERWATER(color) class SmokeShell##color##UW; \ class SmokeShell##color##2UW: SmokeShell##color##UW { \ postEffects = QUOTE(ACE_SmokeAfterWater##color); \ }