/* * Author: Garth 'L-H' de Wet * Initialises the parachute system. * * Arguments: * None * * Return Value: * None * * Example: * None * * Public: No */ #include "script_component.hpp" if (!hasInterface) exitWith {}; ["ACE3 Equipment", QGVAR(showAltimeter), localize LSTRING(showAltimeter), { // Conditions: canInteract if !([ACE_player, objNull, ["isNotEscorting", "isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false}; if (!('ACE_Altimeter' in assignedItems ace_player)) exitWith {false}; if (!(missionNamespace getVariable [QGVAR(AltimeterActive), false])) then { [ACE_player] call FUNC(showAltimeter); } else { call FUNC(hideAltimeter); }; true }, {false}, [24, [false, false, false]], false] call CBA_fnc_addKeybind; GVAR(PFH) = false; ["playerVehicleChanged",{ if (!GVAR(PFH) && {(vehicle ACE_player) isKindOf "ParachuteBase"}) then { GVAR(PFH) = true; [FUNC(onEachFrame), 0.1, []] call CALLSTACK(CBA_fnc_addPerFrameHandler); }; }] call EFUNC(common,addEventHandler); // don't show speed and height when in expert mode ["infoDisplayChanged", {_this call FUNC(handleInfoDisplayChanged)}] call EFUNC(common,addEventHandler); //[ACE_Player,([ACE_player] call EFUNC(common,getAllGear))] call FUNC(storeParachute); ["playerInventoryChanged", FUNC(storeParachute) ] call EFUNC(common,addEventHandler);