#include "..\script_component.hpp"
/*
 * Author: QuantX
 * Checks if an object can have a nozzle connected to it.
 *
 * Arguments:
 * 0: Object <OBJECT>
 *
 * Return Value:
 * Can nozzle be connected <BOOL>
 *
 * Example:
 * [myVehicle] call ace_refuel_fnc_canConnectNozzle;
 * [myJerryCan] call ace_refuel_fnc_canConnectNozzle;
 *
 * Public: No
 */

params [["_object", objNull, [objNull]]];

// Make sure object doesn't already have a nozzle connected
if (isNull _object || {!isNull (_object getVariable [QGVAR(nozzle), objNull])} ) exitWith {false};

// Can't fuel a jerry can that is connected to another object
if (_object getVariable [QGVAR(jerryCan), false]) exitWith {!(_object getVariable [QGVAR(isConnected), false])};

// We need to check "canReceive" before we check if the tank can be filled
// This handles the edge case where a fuel truck has an infintite supply (i.e. the truck can be refueled, but the tank cannot)
(getNumber ((configOf _object) >> QGVAR(canReceive)) == 1) ||
    {!(([_object] call FUNC(getCapacity)) in [REFUEL_INFINITE_FUEL, REFUEL_DISABLED_FUEL])}