#include "script_component.hpp" PARAMS_1(_cargo); if (GVAR(disabled)) exitWith { _cargo spawn { private "_magHolder"; sleep 2; _magHolder = "WeaponHolder" createVehicle [0,0,0]; _magholder addMagazineCargoGlobal ["ACE_Rope_M5", 1]; [QGVAR(wh), _magHolder] call CBA_fnc_globalEvent; _magHolder setPos [((position _this) select 0) + 2, ((position _this) select 1) + 2, 0]; }; }; player playmove "AinvPknlMstpSlayWrflDnon_medic"; sleep 5; player removeMagazine "ACE_Rope_M5"; _cargo setVariable [QGVAR(hasSlingRope), true, true]; // TODO: Process // TODO: Visual attached sling rope to cargo, to indicate something is prepared.