#define _ARMA_ class CfgPatches { class cse_sys_medical { units[] = {"cse_medical_supply_crate_cms", "cse_bandage_basicItem","cse_packing_bandageItem","cse_bandageElasticItem","cse_tourniquetItem","cse_splintItem","cse_morphineItem","cse_atropineItem","cse_epinephrineItem","cse_plasma_ivItem","cse_plasma_iv_500Item","cse_plasma_iv250Item","cse_blood_ivItem","cse_blood_iv_500Item","cse_blood_iv_250Item","cse_saline_ivItem","cse_saline_iv_500Item","cse_saline_iv_250Item","cse_quikclotItem","cse_nasopharyngeal_tubeItem","cse_opaItem","cse_liquidSkinItem","cse_chestsealItem","cse_personal_aid_kitItem"}; weapons[] = {"cse_surgical_kit"}; requiredVersion = 0.1; requiredAddons[] = {"cse_gui","cse_main"}; version = "0.10.0_rc"; author[] = {"Combat Space Enhancement"}; authorUrl = "http://csemod.com"; }; }; class CfgAddons { class PreloadAddons { class cse_sys_medical { list[] = {"cse_sys_medical"}; }; }; }; #include "CfgFactionClasses.h" #include "CfgFunctions.h" // TODO To be removed at a later stage, as it is being replaced by items (CfgWeapons.h). Will stay around for backwards compatability for now. // #include "CfgMagazines.h" // Replacing the old magazine approach by items. #include "CfgWeapons.h" #include "CfgSounds.h" #include "CfgVehicles.h" #include "CfgHints.h" #include "Combat_Space_Enhancement.h" #include "ui\define.hpp" #include "ui\menu.hpp"