class Combat_Space_Enhancement { class cfgModules { class cse_adjust_stamina { init = "call compile preprocessFile 'cse\cse_sys_misc\stamina\init.sqf';"; name = "Stamina adjustment"; }; class cse_damage_ai { init = "call compile preprocessFile 'cse\cse_sys_misc\damage\init.sqf';"; name = "Damage thresholds for AI"; class EventHandlers { class CAManBase { handleDamage = "_this call cse_fnc_handleDamage_DMG;"; }; }; }; class cse_moduleDamageSettings { init = "call compile preprocessFile 'cse\cse_sys_misc\damage\init.sqf';"; name = "Damage thresholds for AI and players"; class EventHandlers { class CAManBase { handleDamage = "_this call cse_fnc_handleDamage_DMG;"; }; }; }; class cse_moduleRemoveBodyOnDisconnect { init = "call compile preprocessFile 'cse\cse_sys_misc\moduleRemoveBodyOnDisconnect.sqf';"; name = "Remove Player bodies on disconnect"; }; }; };