class CfgFunctions { class CSE { class WeaponHeat { file = "cse\cse_sys_weaponheat\functions"; class canSwapBarrel_wh { recompile = 1; }; class clearMalfunction_wh { recompile = 1; }; class generateMalfunctions_wh { recompile = 1; }; class generateHeatHaze_wh { recompile = 1; }; class generateSmoke_wh { recompile = 1; }; class getBarrelMass_wh { recompile = 1; }; class getBarrelTemperature_wh { recompile = 1; }; class getBulletMass_wh { recompile = 1; }; class getIn_wh { recompile = 1; }; class getOut_wh { recompile = 1; }; class handleWeaponHeat_wh { recompile = 1; }; class jamWeapon_wh { recompile = 1; }; class put_wh { recompile = 1; }; class registerBarrelExchangeActions_wh { recompile = 1; }; class setBarrelTemperature_wh { recompile = 1; }; class swapBarrel_wh { recompile = 1; }; class take_wh { recompile = 1; }; class removeParticleEffectHeat_WH { recompile = 1; }; class addParticleEffectHeat_WH { recompile = 1; }; class setParticleEffectHeat_WH { recompile = 1; }; }; }; };