class Combat_Space_Enhancement { class CfgModules { class cse_sys_weaponheat { init = "call compile preprocessFile 'cse\cse_sys_weaponheat\init_sys_weaponheat.sqf';"; name = "Weapon Heating"; class EventHandlers { class AllVehicles { GetIn = "call cse_fnc_getIn_wh; false"; GetOut = "call cse_fnc_getOut_wh; false"; }; class CAManBase { killed = "[_this select 1] call cse_fnc_removeParticleEffectHeat_WH;"; }; }; }; }; };