/* * Author: Garth 'L-H' de Wet * Sets the Dir and pitch of passed object * * Arguments: * 0: Explosive * 1: Direction * 2: Pitch * * Return Value: * None * * Example: * [_explosive, 150, 90] call ACE_Explosives_fnc_SetPos; * * Public: Yes */ #include "script_component.hpp" private "_ex"; _ex = _this select 0; _ex setDir (_this select 1); if ((_this select 2) != 0) then { [_ex, _this select 2, 0] call CALLSTACK(BIS_fnc_setPitchBank); }; //_ex setVectorUp (surfaceNormal _pos);