#define DEFAULT_IS_EOD (_this getUnitTrait 'explosiveSpecialist') class Cfg3DEN { class Object { class AttributeCategories { class ace_attributes { class Attributes { class ace_isEOD { displayName = CSTRING(IsEOD_DisplayName); tooltip = CSTRING(IsEOD_Description); property = QUOTE(ace_isEOD); control = "Checkbox"; expression = QUOTE(_this setVariable [ARR_3('ACE_isEOD',_value,true)]); defaultValue = QUOTE(DEFAULT_IS_EOD); condition = "objectBrain"; typeName = "BOOL"; }; }; }; }; }; };