#include "..\script_component.hpp" /* * Author: Jonpas * Setter for toggling advanced element visibility. * * Arguments: * 0: Source * 1: Set/Unset * 2: Element Name * 3: Show/Hide Element (default: false) * * Return Value: * Successfully Modified * * Example: * _successfullyModified = ["ace_reload", true, "ammoCount", false] call ace_ui_fnc_setElementVisibility * * Public: Yes */ params [ ["_source", "", [""]], ["_set", true, [true]], ["_element", "", [""]], ["_show", false, [true]] ]; if (_source == "" || {_element == ""}) exitWith { WARNING("Source or Element may not be empty strings!"); }; _element = toLowerANSI _element; // Verify element is bound if !(_element in GVAR(configCache)) exitWith { WARNING_2("Element '%1' does not exist - modification by '%2' failed.",_element,_source); }; private _setElement = GVAR(elementsSet) get _element; private _return = false; if (isNil "_setElement") then { TRACE_3("Setting element",_source,_element,_show); private _success = [_element, _show, false, true] call FUNC(setAdvancedElement); if (_success) then { GVAR(elementsSet) set [_element, [_source, _show]]; _return = true; }; } else { _setElement params ["_sourceSet"]; if (_set) then { if (GVAR(interfaceInitialized)) then { WARNING_3("Element '%1' already set by '%2' - modification by '%3' failed.",_element,_sourceSet,_source); }; } else { TRACE_3("Unsetting element",_sourceSet,_element,_show); GVAR(elementsSet) set [_element, nil]; [_element, _show, false, true] call FUNC(setAdvancedElement); _return = true; }; }; TRACE_2("Visibility set",_element,_return); _return