#include "script_component.hpp" removeBackpack ACE_player; _pos = ACE_player modelToWorld [0,0,0]; _offset = if ((ACE_player call CBA_fnc_getUnitAnim select 0) == "prone") then { 1 } else {0.8}; _pos set [0, (_pos select 0) + (sin (direction ACE_player) * _offset)]; _pos set [1, (_pos select 1) + (cos (direction ACE_player) * _offset)]; _z = [ACE_player] call CBA_fnc_realHeight; _pos set [2,_z]; _ladder = "ACE_Tactical_Ladder" createVehicle _pos; _ladder setPos _pos; _ladder setDir (direction ACE_player); ACE_player reveal _ladder;