#include "..\script_component.hpp" #include "..\defines.hpp" /* * Author: Alganthe, johnb43 * Fills right panel. * * Arguments: * 0: Arsenal display * 1: Tab control * 2: Animate panel refresh (default: true) * * Return Value: * None * * Public: No */ params ["_display", "_control", ["_animate", true]]; // Fade old control background if (!isNil QGVAR(currentRightPanel)) then { private _previousCtrlBackground = _display displayCtrl (GVAR(currentRightPanel) - 1); _previousCtrlBackground ctrlSetFade 1; _previousCtrlBackground ctrlCommit ([0, FADE_DELAY] select _animate); }; // Show new control background private _ctrlIDC = ctrlIDC _control; private _ctrlBackground = _display displayCtrl (_ctrlIDC - 1); _ctrlBackground ctrlShow true; _ctrlBackground ctrlSetFade 0; _ctrlBackground ctrlCommit ([0, FADE_DELAY] select _animate); private _searchbarCtrl = _display displayCtrl IDC_rightSearchbar; // Show right search bar if (!(ctrlShown _searchbarCtrl) || {ctrlFade _searchbarCtrl > 0}) then { _searchbarCtrl ctrlShow true; _searchbarCtrl ctrlSetFade 0; _searchbarCtrl ctrlCommit 0; }; private _cfgMagazines = configFile >> "CfgMagazines"; private _cfgWeapons = configFile >> "CfgWeapons"; private _rightPanelCache = uiNamespace getVariable QGVAR(rightPanelCache); private _currentCargo = []; // we only need this if we're filtering for favorites if (GVAR(favoritesOnly)) then { _currentCargo = itemsWithMagazines GVAR(center) + backpacks GVAR(center); _currentCargo = _currentCargo arrayIntersect _currentCargo; }; private _fnc_fillRightContainer = { params ["_configCategory", "_className", ["_isUnique", false, [false]], ["_unknownOrigin", false, [false]]]; if (GVAR(favoritesOnly) && {!(_className in _currentCargo)} && {!((toLower _className) in GVAR(favorites))}) exitWith {}; // If item is not in the arsenal, it must be unique if (!_isUnique && {!(_className in GVAR(virtualItemsFlat))}) then { _isUnique = true; }; // If not in cache, find info and cache it for later use (_rightPanelCache getOrDefaultCall [_configCategory + _className, { // Get display name, picture and mass private _configPath = configFile >> _configCategory >> _className; // "Misc. items" magazines (e.g. spare barrels, intel, photos) if (_className in (uiNamespace getVariable QGVAR(magazineMiscItems))) then { _configPath = _cfgMagazines >> _className; }; // If an item with unknown origin is in the arsenal list, try to find it if (_unknownOrigin && {isNull _configPath}) then { _configPath = _className call CBA_fnc_getItemConfig; // Check if item is object (this should never happen) if (isNull _configPath) then { _configPath = _className call CBA_fnc_getObjectConfig; }; }; [getText (_configPath >> "displayName"), getText (_configPath >> "picture")] }, true]) params ["_displayName", "_picture"]; private _lbAdd = _ctrlPanel lnbAddRow ["", _displayName, "0"]; _ctrlPanel lnbSetText [[_lbAdd, 1], _displayName]; _ctrlPanel lnbSetData [[_lbAdd, 0], _className]; _ctrlPanel lnbSetPicture [[_lbAdd, 0], _picture]; _ctrlPanel lnbSetValue [[_lbAdd, 2], parseNumber _isUnique]; _ctrlPanel lnbSetTooltip [[_lbAdd, 0], format ["%1\n%2", _displayName, _className]]; if ((toLower _className) in GVAR(favorites)) then { _ctrlPanel lnbSetColor [[_lbAdd, 1], FAVORITES_COLOR]; _ctrlPanel lnbSetColorRight [[_lbAdd, 1], FAVORITES_COLOR]; }; }; private _ctrlPanel = _display displayCtrl IDC_rightTabContent; private _listnBox = _display displayCtrl IDC_rightTabContentListnBox; // Retrieve compatible items private _isContainer = false; private _selectedItem = ""; private _compatibleItems = []; private _compatibleMagsMuzzle = []; private _compatibleMagsAll = createHashMap; switch (GVAR(currentLeftPanel)) do { // If weapons or binoculars are chosen, get their compatible magazines & items // Weapons and binoculars case IDC_buttonPrimaryWeapon; case IDC_buttonHandgun; case IDC_buttonSecondaryWeapon; case IDC_buttonBinoculars: { (switch (GVAR(currentLeftPanel)) do { case IDC_buttonPrimaryWeapon: { [IDX_CURR_PRIMARY_WEAPON, IDX_CURR_PRIMARY_WEAPON_ITEMS] }; case IDC_buttonHandgun: { [IDX_CURR_HANDGUN_WEAPON, IDX_CURR_HANDGUN_WEAPON_ITEMS] }; case IDC_buttonSecondaryWeapon: { [IDX_CURR_SECONDARY_WEAPON, IDX_CURR_SECONDARY_WEAPON_ITEMS] }; case IDC_buttonBinoculars: { [IDX_CURR_BINO, IDX_CURR_BINO_ITEMS] }; }) params ["_currentWeaponIndex", "_currentWeaponItemsIndex"]; private _index = [IDC_buttonMuzzle, IDC_buttonItemAcc, IDC_buttonOptic, IDC_buttonBipod, IDC_buttonCurrentMag, IDC_buttonCurrentMag2] find _ctrlIDC; private _weapon = GVAR(currentItems) select _currentWeaponIndex; // Check if weapon attachement or magazine if (_index != -1) then { _selectedItem = (GVAR(currentItems) select _currentWeaponItemsIndex) select _index; // If weapon attachment, get base weapon; Get compatible items if (_index <= 3) then { _compatibleItems = compatibleItems _weapon; _selectedItem = _selectedItem call FUNC(baseWeapon); } else { // Get compatible magazines for primary & secondary muzzle (secondary muzzle is not guaranteed to exist) // Assumption: One weapon can have two muzzles maximum _compatibleMagsMuzzle = compatibleMagazines [_weapon, (_weapon call CBA_fnc_getMuzzles) param [_index - 4, ""]]; }; }; }; // Uniform, vest or backpack case IDC_buttonUniform; case IDC_buttonVest; case IDC_buttonBackpack: { _isContainer = true; // Get the currently selected item in panel private _selectedItemIndex = lnbCurSelRow _listnBox; // If something is selected, save it if (_selectedItemIndex != -1) then { _selectedItem = _listnBox lnbData [_selectedItemIndex, 0]; }; // This is for the "compatible magazines" tab when a container is open if (_ctrlIDC == IDC_buttonMag) then { // Get all compatibles magazines with unit's weapons (including compatible magazines that aren't in configItems) { _compatibleMagsAll insert [true, compatibleMagazines _x, []]; } forEach [GVAR(currentItems) select IDX_CURR_PRIMARY_WEAPON, GVAR(currentItems) select IDX_CURR_HANDGUN_WEAPON, GVAR(currentItems) select IDX_CURR_SECONDARY_WEAPON, GVAR(currentItems) select IDX_CURR_BINO]; }; }; }; // Reset right panel content lbClear _ctrlPanel; lnbClear _listnBox; _ctrlPanel lbSetCurSel -1; _listnBox lnbSetCurSelRow -1; if (_isContainer) then { _ctrlPanel = _listnBox; }; // Force a "refresh" animation of the panel if (_animate) then { _ctrlPanel ctrlSetFade 1; _ctrlPanel ctrlCommit 0; _ctrlPanel ctrlSetFade 0; _ctrlPanel ctrlCommit FADE_DELAY; }; // Check if the left panel is a weapon. If so, right panel will be compatible items with weapon only private _leftPanelState = GVAR(currentLeftPanel) in [IDC_buttonPrimaryWeapon, IDC_buttonHandgun, IDC_buttonSecondaryWeapon, IDC_buttonBinoculars]; // Add an empty entry if left panel is a weapon or bino if (_leftPanelState && {_ctrlIDC in [RIGHT_PANEL_ACC_IDCS, IDC_buttonCurrentMag, IDC_buttonCurrentMag2]}) then { private _addEmpty = _ctrlPanel lbAdd format [" <%1>", localize "str_empty"]; _ctrlPanel lbSetValue [_addEmpty, -1]; }; // Fill right panel according to category choice switch (_ctrlIDC) do { // Optics, flashlights, muzzle attachments, bipods case IDC_buttonOptic; case IDC_buttonItemAcc; case IDC_buttonMuzzle; case IDC_buttonBipod: { private _index = [IDX_VIRT_OPTICS_ATTACHMENTS, IDX_VIRT_FLASHLIGHT_ATTACHMENTS, IDX_VIRT_MUZZLE_ATTACHMENTS, IDX_VIRT_BIPOD_ATTACHMENTS] select ([RIGHT_PANEL_ACC_IDCS] find _ctrlIDC); if (_leftPanelState) then { { if (_x in ((GVAR(virtualItems) get IDX_VIRT_ATTACHMENTS) get _index)) then { ["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem); }; } forEach _compatibleItems; } else { { ["CfgWeapons", _x] call _fnc_fillRightContainer; } forEach (keys ((GVAR(virtualItems) get IDX_VIRT_ATTACHMENTS) get _index)); { ["CfgWeapons", _x, true] call _fnc_fillRightContainer; } forEach (keys ((GVAR(virtualItems) get IDX_VIRT_UNIQUE_ATTACHMENTS) get _index)); }; }; // Current primary & secondary muzzle compatible magazines case IDC_buttonCurrentMag; case IDC_buttonCurrentMag2: { if (_leftPanelState) then { { if (_x in (GVAR(virtualItems) get IDX_VIRT_ITEMS_ALL)) then { ["CfgMagazines", _x, _ctrlPanel] call FUNC(addListBoxItem); }; } forEach _compatibleMagsMuzzle; }; }; // All compatible magazines case IDC_buttonMag: { { if (_x in (GVAR(virtualItems) get IDX_VIRT_ITEMS_ALL)) then { ["CfgMagazines", _x] call _fnc_fillRightContainer; continue; }; if (_x in (GVAR(virtualItems) get IDX_VIRT_UNIQUE_VIRT_ITEMS_ALL)) then { ["CfgMagazines", _x, true] call _fnc_fillRightContainer; }; } forEach (keys _compatibleMagsAll); }; // All magazines case IDC_buttonMagALL: { { ["CfgMagazines", _x] call _fnc_fillRightContainer; } forEach (keys (GVAR(virtualItems) get IDX_VIRT_ITEMS_ALL)); { ["CfgMagazines", _x, true] call _fnc_fillRightContainer; } forEach (keys (GVAR(virtualItems) get IDX_VIRT_UNIQUE_VIRT_ITEMS_ALL)); }; // Grenades case IDC_buttonThrow: { { ["CfgMagazines", _x] call _fnc_fillRightContainer; } forEach (keys (GVAR(virtualItems) get IDX_VIRT_GRENADES)); { ["CfgMagazines", _x, true] call _fnc_fillRightContainer; } forEach (keys (GVAR(virtualItems) get IDX_VIRT_UNIQUE_GRENADES)); }; // Explosives case IDC_buttonPut: { { ["CfgMagazines", _x] call _fnc_fillRightContainer; } forEach (keys (GVAR(virtualItems) get IDX_VIRT_EXPLOSIVES)); { ["CfgMagazines", _x, true] call _fnc_fillRightContainer; } forEach (keys (GVAR(virtualItems) get IDX_VIRT_UNIQUE_EXPLOSIVES)); }; // Misc. items case IDC_buttonMisc: { // Don't add items that will be in a custom right panel button private _items = createHashMap; if (!isNil QGVAR(customRightPanelButtons)) then { { if (!isNil "_x") then { _items insert [true, _x select 0, []]; }; } forEach GVAR(customRightPanelButtons); }; // "Regular" misc. items { if !(_x in _items) then { ["CfgWeapons", _x] call _fnc_fillRightContainer; }; } forEach (keys (GVAR(virtualItems) get IDX_VIRT_MISC_ITEMS)); // Unique items { if !(_x in _items) then { ["CfgWeapons", _x, true] call _fnc_fillRightContainer; }; } forEach (keys (GVAR(virtualItems) get IDX_VIRT_UNIQUE_MISC_ITEMS)); // Unique backpacks { if !(_x in _items) then { ["CfgVehicles", _x, true] call _fnc_fillRightContainer; }; } forEach (keys (GVAR(virtualItems) get IDX_VIRT_UNIQUE_BACKPACKS)); // Unique goggles { if !(_x in _items) then { // _y indicates if an item is truly unique or if it's a non-inventory item in a container (e.g. goggles in backpack) ["CfgGlasses", _x, _y] call _fnc_fillRightContainer; }; } forEach (GVAR(virtualItems) get IDX_VIRT_UNIQUE_GOGGLES); // Unknown items { if !(_x in _items) then { // _y indicates if an item is truly unique or if it's a non-inventory item in a container (e.g. helmet in backpack) ["CfgWeapons", _x, _y, true] call _fnc_fillRightContainer; }; } forEach (GVAR(virtualItems) get IDX_VIRT_UNIQUE_UNKNOWN_ITEMS); // if an item is here but in virtual items, it's just in the wrong place }; // Custom buttons default { private _items = (GVAR(customRightPanelButtons) param [[RIGHT_PANEL_CUSTOM_BUTTONS] find _ctrlIDC, []]) param [0, []]; if (_items isNotEqualTo []) then { { switch (true) do { // "Regular" misc. items case (_x in (GVAR(virtualItems) get IDX_VIRT_MISC_ITEMS)): { ["CfgWeapons", _x] call _fnc_fillRightContainer; }; // Unique items case (_x in (GVAR(virtualItems) get IDX_VIRT_UNIQUE_MISC_ITEMS)): { ["CfgWeapons", _x, true] call _fnc_fillRightContainer; }; // Unique backpacks case (_x in (GVAR(virtualItems) get IDX_VIRT_UNIQUE_BACKPACKS)): { ["CfgVehicles", _x, true] call _fnc_fillRightContainer; }; // Unique goggles case (_x in (GVAR(virtualItems) get IDX_VIRT_UNIQUE_GOGGLES)): { ["CfgGlasses", _x, GVAR(virtualItems) get IDX_VIRT_UNIQUE_GOGGLES get _x] call _fnc_fillRightContainer; }; // Unknown items case (_x in (GVAR(virtualItems) get IDX_VIRT_UNIQUE_UNKNOWN_ITEMS)): { ["CfgWeapons", _x, GVAR(virtualItems) get IDX_VIRT_UNIQUE_UNKNOWN_ITEMS get _x, true] call _fnc_fillRightContainer; }; }; } forEach _items; }; }; }; // When switching tabs, clear searchbox if (GVAR(currentRightPanel) != _ctrlIDC) then { (_display displayCtrl IDC_rightSearchbar) ctrlSetText ""; }; // Trigger event GVAR(currentRightPanel) = _ctrlIDC; [QGVAR(rightPanelFilled), [_display, GVAR(currentLeftPanel), _ctrlIDC]] call CBA_fnc_localEvent; // Add current items, change progress bar of container load and get relevant container if (_isContainer) then { private _containerItems = []; private _container = switch (GVAR(currentLeftPanel)) do { // Uniform case IDC_buttonUniform: { // Update load bar (_display displayCtrl IDC_loadIndicatorBar) progressSetPosition (loadUniform GVAR(center)); // Get all items from container _containerItems = uniformItems GVAR(center); uniformContainer GVAR(center) }; // Vest case IDC_buttonVest: { // Update load bar (_display displayCtrl IDC_loadIndicatorBar) progressSetPosition (loadVest GVAR(center)); // Get all items from container _containerItems = vestItems GVAR(center); vestContainer GVAR(center) }; // Backpack case IDC_buttonBackpack: { // Update load bar (_display displayCtrl IDC_loadIndicatorBar) progressSetPosition (loadBackpack GVAR(center)); // Get all items from container _containerItems = backpackItems GVAR(center); backpackContainer GVAR(center) }; }; // Find out how many items of a type there are and update the number displayed for "_lbIndex" from 0 to (lnbSize _ctrlPanel select 0) - 1 do { private _xItem = _ctrlPanel lnbData [_lbIndex, 0]; _ctrlPanel lnbSetText [[_lbIndex, 2], str ({_xItem == _x} count _containerItems)]; }; // Refresh availibility of items based on space remaining in container [_ctrlPanel, _container, _containerItems isNotEqualTo []] call FUNC(updateRightPanel); }; // Sorting [_display, _control, _display displayCtrl IDC_sortRightTab, _display displayCtrl IDC_sortRightTabDirection] call FUNC(fillSort); if (_selectedItem != "") then { if (_isContainer) then { // Try to select previously selected item again, otherwise select nothing private _index = -1; for "_lbIndex" from 0 to (lnbSize _ctrlPanel select 0) - 1 do { if ((_ctrlPanel lnbData [_lbIndex, 0]) == _selectedItem) exitWith { _index = _lbIndex; }; }; _ctrlPanel lnbSetCurSelRow _index; } else { // Try to select previously selected item again, otherwise select first item ("Empty") private _index = 0; for "_lbIndex" from 0 to (lbSize _ctrlPanel) - 1 do { if ((_ctrlPanel lbData _lbIndex) == _selectedItem) exitWith { _index = _lbIndex; }; }; _ctrlPanel lbSetCurSel _index; }; } else { if (_isContainer) then { _ctrlPanel lnbSetCurSelRow -1; // select nothing } else { _ctrlPanel lbSetCurSel 0; // select "Empty" }; };