#include "..\script_component.hpp" #include "..\defines.hpp" /* * Author: Alganthe, johnb43 * Handles selection changes on the right panel. * * Arguments: * 0: Right panel control * 1: Right panel selection * * Return Value: * None * * Public: No */ params ["_control", "_curSel"]; if (_curSel < 0) exitwith {}; private _display = ctrlParent _control; private _item = _control lbData _curSel; private _currentItemsIndex = IDX_CURR_PRIMARY_WEAPON_ITEMS + ([IDC_buttonPrimaryWeapon, IDC_buttonSecondaryWeapon, IDC_buttonHandgun, IDC_buttonBinoculars] find GVAR(currentLeftPanel)); private _itemIndex = [IDC_buttonMuzzle, IDC_buttonItemAcc, IDC_buttonOptic, IDC_buttonBipod, IDC_buttonCurrentMag, IDC_buttonCurrentMag2] find GVAR(currentRightPanel); // Check which right panel has changed switch (_currentItemsIndex) do { // Primary weapon case IDX_CURR_PRIMARY_WEAPON_ITEMS: { private _currentItemInSlot = (GVAR(currentItems) select IDX_CURR_PRIMARY_WEAPON_ITEMS) select _itemIndex; // If removal if (_item == "") then { private _secondaryMagazine = (GVAR(currentItems) select IDX_CURR_PRIMARY_WEAPON_ITEMS) select 5; // If secondary magazine, make sure to remove from correct muzzle if (_itemIndex == 5 && {_secondaryMagazine != ""} && {((GVAR(currentItems) select IDX_CURR_PRIMARY_WEAPON_ITEMS) select 4) == _secondaryMagazine}) then { // Remove both magazines GVAR(center) removePrimaryWeaponItem _secondaryMagazine; GVAR(center) removePrimaryWeaponItem _secondaryMagazine; // Add magazine back into primary muzzle GVAR(center) addWeaponItem [primaryWeapon GVAR(center), _secondaryMagazine, true]; } else { GVAR(center) removePrimaryWeaponItem _currentItemInSlot; }; } else { // Don't add item if it isn't a magazine or a different item than what the unit already has if (_itemIndex >= 4 || {_item != _currentItemInSlot}) then { // If magazine, make sure to add to correct muzzle if (_itemIndex >= 4) then { private _weapon = primaryWeapon GVAR(center); GVAR(center) addWeaponItem [_weapon, [_item, nil, (_weapon call CBA_fnc_getMuzzles) param [_itemIndex - 4, ""]], true]; } else { GVAR(center) addWeaponItem [primaryWeapon GVAR(center), _item, true]; }; }; }; // Call event for compatibility [QGVAR(weaponItemChanged), [primaryWeapon GVAR(center), _item, _itemIndex]] call CBA_fnc_localEvent; // Update currentItems (getUnitLoadout GVAR(center) select IDX_LOADOUT_PRIMARY_WEAPON) params ["", "_muzzle", "_flashlight", "_optics", "_primaryMagazine", "_secondaryMagazine", "_bipod"]; GVAR(currentItems) set [IDX_CURR_PRIMARY_WEAPON_ITEMS, [_muzzle, _flashlight, _optics, _bipod, _primaryMagazine param [0, ""], _secondaryMagazine param [0, ""]]]; [_display, _control, _curSel, configFile >> ["CfgWeapons", "CfgMagazines"] select (_itemIndex >= 4) >> _item] call FUNC(itemInfo); }; // Secondary weapon case IDX_CURR_SECONDARY_WEAPON_ITEMS: { private _currentItemInSlot = (GVAR(currentItems) select IDX_CURR_SECONDARY_WEAPON_ITEMS) select _itemIndex; private _isDisposable = CBA_disposable_replaceDisposableLauncher && {!isNil {CBA_disposable_loadedLaunchers getVariable (secondaryWeapon GVAR(center))}}; // If removal if (_item == "") then { // Don't unload magazines from diposable weapons if (_isDisposable && {_itemIndex >= 4}) exitWith { TRACE_1("Ignoring unload of magazine from disposable",secondaryWeapon GVAR(center)); }; private _secondaryMagazine = (GVAR(currentItems) select IDX_CURR_SECONDARY_WEAPON_ITEMS) select 5; // If secondary magazine, make sure to remove from correct muzzle if (_itemIndex == 5 && {_secondaryMagazine != ""} && {((GVAR(currentItems) select IDX_CURR_SECONDARY_WEAPON_ITEMS) select 4) == _secondaryMagazine}) then { // Remove both magazines GVAR(center) removeSecondaryWeaponItem _secondaryMagazine; GVAR(center) removeSecondaryWeaponItem _secondaryMagazine; // Add magazine back into primary muzzle GVAR(center) addWeaponItem [secondaryWeapon GVAR(center), _secondaryMagazine, true]; } else { GVAR(center) removeSecondaryWeaponItem _currentItemInSlot; }; } else { // Don't add item if it isn't a magazine or a different item than what the unit already has if (_itemIndex >= 4 || {_item != _currentItemInSlot}) then { // If magazine, make sure to add to correct muzzle if (_itemIndex >= 4) then { private _weapon = secondaryWeapon GVAR(center); GVAR(center) addWeaponItem [_weapon, [_item, nil, (_weapon call CBA_fnc_getMuzzles) param [_itemIndex - 4, ""]], true]; } else { GVAR(center) addWeaponItem [secondaryWeapon GVAR(center), _item, true]; }; }; }; // Call event for compatibility [QGVAR(weaponItemChanged), [secondaryWeapon GVAR(center), _item, _itemIndex]] call CBA_fnc_localEvent; // Update currentItems if !(_isDisposable && {_itemIndex >= 4}) then { (getUnitLoadout GVAR(center) select IDX_LOADOUT_SECONDARY_WEAPON) params ["", "_muzzle", "_flashlight", "_optics", "_primaryMagazine", "_secondaryMagazine", "_bipod"]; GVAR(currentItems) set [IDX_CURR_SECONDARY_WEAPON_ITEMS, [_muzzle, _flashlight, _optics, _bipod, _primaryMagazine param [0, ""], _secondaryMagazine param [0, ""]]]; }; [_display, _control, _curSel, configFile >> ["CfgWeapons", "CfgMagazines"] select (_itemIndex >= 4) >> _item] call FUNC(itemInfo); }; // Handgun weapon case IDX_CURR_HANDGUN_WEAPON_ITEMS: { private _currentItemInSlot = (GVAR(currentItems) select IDX_CURR_HANDGUN_WEAPON_ITEMS) select _itemIndex; if (_item == "") then { private _secondaryMagazine = (GVAR(currentItems) select IDX_CURR_HANDGUN_WEAPON_ITEMS) select 5; // If secondary magazine, make sure to remove from correct muzzle if (_itemIndex == 5 && {_secondaryMagazine != ""} && {((GVAR(currentItems) select IDX_CURR_HANDGUN_WEAPON_ITEMS) select 4) == _secondaryMagazine}) then { // Remove both magazines GVAR(center) removeHandgunItem _secondaryMagazine; GVAR(center) removeHandgunItem _secondaryMagazine; // Add magazine back into primary muzzle GVAR(center) addWeaponItem [handgunWeapon GVAR(center), _secondaryMagazine, true]; } else { GVAR(center) removeHandgunItem _currentItemInSlot; }; } else { // Don't add item if it isn't a magazine or a different item than what the unit already has if (_itemIndex >= 4 || {_item != _currentItemInSlot}) then { // If magazine, make sure to add to correct muzzle if (_itemIndex >= 4) then { private _weapon = handgunWeapon GVAR(center); GVAR(center) addWeaponItem [_weapon, [_item, nil, (_weapon call CBA_fnc_getMuzzles) param [_itemIndex - 4, ""]], true]; } else { GVAR(center) addWeaponItem [handgunWeapon GVAR(center), _item, true]; }; }; }; // Call event for compatibility [QGVAR(weaponItemChanged), [handgunWeapon GVAR(center), _item, _itemIndex]] call CBA_fnc_localEvent; // Update currentItems (getUnitLoadout GVAR(center) select IDX_LOADOUT_HANDGUN_WEAPON) params ["", "_muzzle", "_flashlight", "_optics", "_primaryMagazine", "_secondaryMagazine", "_bipod"]; GVAR(currentItems) set [IDX_CURR_HANDGUN_WEAPON_ITEMS, [_muzzle, _flashlight, _optics, _bipod, _primaryMagazine param [0, ""], _secondaryMagazine param [0, ""]]]; [_display, _control, _curSel, configFile >> ["CfgWeapons", "CfgMagazines"] select (_itemIndex >= 4) >> _item] call FUNC(itemInfo); }; // Binoculars case IDX_CURR_BINO_ITEMS: { private _currentItemInSlot = (GVAR(currentItems) select IDX_CURR_BINO_ITEMS) select _itemIndex; if (_item == "") then { private _secondaryMagazine = (GVAR(currentItems) select IDX_CURR_BINO_ITEMS) select 5; // If secondary magazine, make sure to remove from correct muzzle if (_itemIndex == 5 && {_secondaryMagazine != ""} && {((GVAR(currentItems) select IDX_CURR_BINO_ITEMS) select 4) == _secondaryMagazine}) then { // Remove both magazines GVAR(center) removeBinocularItem _secondaryMagazine; GVAR(center) removeBinocularItem _secondaryMagazine; // Add magazine back into primary muzzle GVAR(center) addWeaponItem [binocular GVAR(center), _secondaryMagazine, true]; } else { GVAR(center) removeBinocularItem _currentItemInSlot; }; } else { // Don't add item if it isn't a magazine or a different item than what the unit already has if (_itemIndex >= 4 || {_item != _currentItemInSlot}) then { // If magazine, make sure to add to correct muzzle if (_itemIndex >= 4) then { private _weapon = binocular GVAR(center); GVAR(center) addWeaponItem [_weapon, [_item, nil, (_weapon call CBA_fnc_getMuzzles) param [_itemIndex - 4, ""]], true]; } else { GVAR(center) addWeaponItem [binocular GVAR(center), _item, true]; }; }; }; // Call event for compatibility [QGVAR(weaponItemChanged), [binocular GVAR(center), _item, _itemIndex]] call CBA_fnc_localEvent; // Update currentItems (getUnitLoadout GVAR(center) select IDX_LOADOUT_BINO) params ["", "_muzzle", "_flashlight", "_optics", "_primaryMagazine", "_secondaryMagazine", "_bipod"]; GVAR(currentItems) set [IDX_CURR_BINO_ITEMS, [_muzzle, _flashlight, _optics, _bipod, _primaryMagazine param [0, ""], _secondaryMagazine param [0, ""]]]; [_display, _control, _curSel, configFile >> ["CfgWeapons", "CfgMagazines"] select (_itemIndex >= 4) >> _item] call FUNC(itemInfo); }; }; // Update weight display (_display displayCtrl IDC_totalWeightText) ctrlSetText (format ["%1 (%2)", GVAR(center) call EFUNC(common,getWeight), [GVAR(center), 1] call EFUNC(common,getWeight)]);