#include "script_component.hpp" // Delete map glow lights from disconnecting players, #2810 addMissionEventHandler ["HandleDisconnect",{ params ["_disconnectedPlayer"]; if (!GVAR(mapGlow)) exitWith {}; private _unitLight = _disconnectedPlayer getVariable [QGVAR(flashlight), ["", objNull]]; _unitLight params ["", "_glow"]; if ((!isNull _disconnectedPlayer) && {!isNull _glow}) then { detach _glow; deleteVehicle _glow; }; nil }];