/* * Author: commy2 * Sets the structural damage of a vehicle without altering the hitPoints, requires local vehicle. * * Arguments: * 0: Local Vehicle to Damage * 1: Total Damage * * Return Value: * None * * Example: * [vehicle, 0.5] call ace_repair_fnc_setDamage * * Public: No */ #include "script_component.hpp" params ["_vehicle", "_damage"]; TRACE_2("params",_vehicle,_damage); // can't execute all commands if the vehicle isn't local. exit here. if !(local _vehicle) exitWith {}; // save array with damage values of all hitpoints (getAllHitPointsDamage _vehicle) params [["_allHitPoints", []], ["_allHitPointsSelections", []], ["_allHitPointDamages", []]]; // set damage of the vehicle _vehicle setDamage _damage; // restore original hitpoint damage values { _vehicle setHitIndex [_forEachIndex, _x]; } forEach _allHitPointDamages; // normalize hitpoints [_vehicle] call FUNC(normalizeHitPoints);