/* * Author: commy2 * Called by repair action / progress bar. Raise events to set the new hitpoint damage. * * Arguments: * 0: Unit that does the repairing * 1: Vehicle to repair * 2: Selected hitpoint * 3: Repair Action Classname * * Return Value: * None * * Example: * [unit, vehicle, "hitpoint", "classname"] call ace_repair_fnc_doReplaceWheel * * Public: No */ #include "script_component.hpp" params ["_unit", "_vehicle", "_hitPoint", "_classname"]; TRACE_4("params",_unit,_vehicle,_hitPoint,_classname); // TODO [_unit, _wheel] call EFUNC(common,claim); on start of action private ["_hitPointDamage", "_wheel"]; _wheel = objNull; { if ([_unit, _x, ["isNotDragging", "isNotCarrying"]] call EFUNC(common,canInteractWith)) exitWith { _wheel = _x; }; } forEach nearestObjects [_unit, ["ACE_Wheel"], 5]; if (isNull _wheel) exitwith {}; // get current hitpoint damage _hitPointDamage = _vehicle getHitPointDamage _hitPoint; // can't replace not destroyed wheel if (_hitPointDamage < 1) exitWith {}; // don't die by spawning / moving the wheel _hitPointDamage = damage _wheel; // can't replace a destroyed wheel if (_hitPointDamage >= 1) exitWith {}; deleteVehicle _wheel; // raise event to set the new hitpoint damage ["setWheelHitPointDamage", _vehicle, [_vehicle, _hitPoint, _hitPointDamage]] call EFUNC(common,targetEvent); // display text message if enabled if (GVAR(DisplayTextOnRepair)) then { [LSTRING(ReplacedWheel)] call EFUNC(common,displayTextStructured); };