#include "script_component.hpp" /* * Author: BaerMitUmlaut * Condition for an execution caused death. * * Arguments: * 0: The Unit * * Return Value: * None * * Example: * [player] call ace_medical_statemachine_fnc_conditionExecutionDeath * * Public: No */ params ["_unit"]; (GVAR(fatalInjuryCondition) < 2) && {!(_unit getVariable [QEGVAR(medical,deathBlocked), false])}